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	<title>eXophase.com, the Gamer's Phase</title>
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	<description>eXophase.com is the ultimate resource for news, previews, reviews and homebrew scene coverage spanning all next-gen consoles and handhelds.</description>
	<lastBuildDate>Fri, 10 Jul 2009 18:50:38 +0000</lastBuildDate>
	
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		<title>Report: DLC Packed LittleBigPlanet Hitting Retail</title>
		<link>http://exophase.com/ps3/report-dlc-packed-littlebigplanet-hitting-retail-12034.htm</link>
		<comments>http://exophase.com/ps3/report-dlc-packed-littlebigplanet-hitting-retail-12034.htm#comments</comments>
		<pubDate>Fri, 10 Jul 2009 18:50:38 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[goty]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[media molecule]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12034</guid>
		<description><![CDATA[
Developer Media Molecule is working on a &#8220;Game of the Year&#8221; edition of last year&#8217;s hit world-creation title LittleBigPlanet. MCV reports that the repackaged PS3 title will sport &#8220;much&#8221; of the downloadable content already released on PSN thus far.
There&#8217;s been oodles of DLC released since LittleBigPlanet&#8217;s inception, so even including just a third of it [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12033" title="littlebigplanetgoty" src="http://exophase.com/wp-content/uploads/2009/07/littlebigplanetgoty.jpg" alt="littlebigplanetgoty" width="530" height="278" /><br />
Developer Media Molecule is working on a &#8220;Game of the Year&#8221; edition of last year&#8217;s hit world-creation title LittleBigPlanet. <a rel="nofollow" href="http://www.mcvuk.com/news/34993/New-LittleBigPlanet-coming-to-PS3" target="_blank">MCV reports</a> that the repackaged PS3 title will sport &#8220;much&#8221; of the downloadable content already released on PSN thus far.</p>
<p>There&#8217;s been oodles of DLC released since LittleBigPlanet&#8217;s inception, so even including just a third of it on disc would serve as a great value to newcomers. It also makes sense, seeing as sales for the title didn&#8217;t quite match up with the glowing review scores. With a rumored PS3 Slim right around the corner, this move may give LittleBigPlanet a well-deserved boost in retail sales.</p>
<p><a href="http://exophase.com/ps3/report-dlc-packed-littlebigplanet-hitting-retail-12034.htm">Report: DLC Packed LittleBigPlanet Hitting Retail</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/-Pij0JjyMZc" height="1" width="1"/>]]></content:encoded>
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		<title>Ubisoft Gunning for Seamless Experience With Splinter Cell: Conviction</title>
		<link>http://exophase.com/xbox360/ubisoft-gunning-for-seamless-experience-with-splinter-cell-conviction-12031.htm</link>
		<comments>http://exophase.com/xbox360/ubisoft-gunning-for-seamless-experience-with-splinter-cell-conviction-12031.htm#comments</comments>
		<pubDate>Fri, 10 Jul 2009 18:32:25 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Conviction]]></category>
		<category><![CDATA[cutscenes]]></category>
		<category><![CDATA[maxime beland]]></category>
		<category><![CDATA[splinter cell]]></category>
		<category><![CDATA[stealth]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12031</guid>
		<description><![CDATA[
Ubisoft is aiming to deliver a seamless gameplay experience with Splinter Cell: Conviction, one that is completely void of any cutscenes, according to creative director Maxime Béland in a recent interview with IGN.
My dream – and I hope we can pull it off – is to have the whole game with no cuts. One fucking [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12030" title="splintercellconviction" src="http://exophase.com/wp-content/uploads/2009/07/splintercellconviction.jpg" alt="splintercellconviction" width="530" height="257" /><br />
Ubisoft is aiming to deliver a seamless gameplay experience with Splinter Cell: Conviction, one that is completely void of any cutscenes, according to creative director Maxime Béland in a recent <a rel="nofollow" href="http://uk.pc.ign.com/articles/100/1002543p2.html" target="_blank">interview with IGN</a>.</p>
<blockquote><p>My dream – and I hope we can pull it off – is to have the whole game with no cuts. One fucking seamless experience with no stops! You saw it – what&#8217;s cool is that it hides the loading scenes; we play full-HD movies in full screen and you don&#8217;t really notice that we&#8217;re loading in the background.</p>
<p>We will do it – it&#8217;s just that sometimes, when you use the mirror to look under the door for example, we do a cut. But no! Right now, we weren&#8217;t able to do it for E3, but the idea is that next time Sam uses his mirror, he&#8217;s going to pull out his mirror, the camera&#8217;s going to shift down to the mirror and you&#8217;re there the whole time. Same thing with the sticky camera.</p></blockquote>
<p>Sure, cutscenes certainly have their purpose, particularly in RPGs, but for a stealth-oriented action game like Splinter Cell there is less of a necessity to have them. Theoretically, while it is more effort on a developer&#8217;s part, most story bits in a game can be told through interactive elements, rather than forcing the player to sit through a scripted sequence. MGS creator Hideo Kojima may not agree, but we&#8217;d like to see more games take this approach going forward.</p>
<p>Splinter Cell: Conviction is due out this October, only on PC and Xbox 360.</p>
<p><a href="http://exophase.com/xbox360/ubisoft-gunning-for-seamless-experience-with-splinter-cell-conviction-12031.htm">Ubisoft Gunning for Seamless Experience With Splinter Cell: Conviction</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/3Zp9_RSdGP0" height="1" width="1"/>]]></content:encoded>
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		<title>The Elder Scrolls II: Daggerfall Now Free</title>
		<link>http://exophase.com/pc/the-elder-scrolls-ii-daggerfall-now-free-12028.htm</link>
		<comments>http://exophase.com/pc/the-elder-scrolls-ii-daggerfall-now-free-12028.htm#comments</comments>
		<pubDate>Fri, 10 Jul 2009 04:27:24 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[pc]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[daggerfall]]></category>
		<category><![CDATA[dosbox]]></category>
		<category><![CDATA[ms-dos]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12028</guid>
		<description><![CDATA[
In a gesture of generosity, Bethesda Softworks has made its 1996 sandbox RPG The Elder Scrolls II: Daggerfall completely free. Weighing in at a relatively paltry 148 MB, the title can be downloaded from the publisher&#8217;s official website.
A technological showpiece of its time, Daggerfall laid the groundwork for open-roam, open-world RPGs, sporting an estimated 161,600 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12027" title="daggerfall" src="http://exophase.com/wp-content/uploads/2009/07/daggerfall.jpg" alt="daggerfall" width="530" height="297" /><br />
In a gesture of generosity, Bethesda Softworks has made its 1996 sandbox RPG The Elder Scrolls II: Daggerfall completely free. Weighing in at a relatively paltry 148 MB, the title can be downloaded from the publisher&#8217;s <a rel="nofollow" href="http://www.elderscrolls.com/downloads/downloads_games.htm" target="_blank">official website</a>.</p>
<p>A technological showpiece of its time, Daggerfall laid the groundwork for open-roam, open-world RPGs, sporting an estimated 161,600 square kilometres of exploration area &#8212; a figure that no other Elder Scrolls title can match. To be fair, most of the game&#8217;s terrain and surrounding landscape was randomly generated. Just be warned: the gameplay and associated interfaces will feel rather archaic to those who grew up on Morrowind and Oblivion.</p>
<p>As the title was developed with the MS-DOS operating system in mind, it will not run natively on recent Windows versions. Those looking to experience a blast from the past will have to run it under a DOS emulator such as DOSBox.</p>
<p><a href="http://exophase.com/pc/the-elder-scrolls-ii-daggerfall-now-free-12028.htm">The Elder Scrolls II: Daggerfall Now Free</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/ShSwPmDzoTw" height="1" width="1"/>]]></content:encoded>
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		<title>PlayStation Store Update Thursday: Battlefield 1943</title>
		<link>http://exophase.com/ps3/playstation-store-update-thursday-battlefield-1943-12025.htm</link>
		<comments>http://exophase.com/ps3/playstation-store-update-thursday-battlefield-1943-12025.htm#comments</comments>
		<pubDate>Fri, 10 Jul 2009 00:47:19 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[battlefield 1943]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[psone classics]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12025</guid>
		<description><![CDATA[
With the arrival of EA&#8217;s Battlefield 1943, there are 1943 reasons to log-on to the PlayStation Store today. OK, not really, but this week&#8217;s round of offerings are nothing to scoff at. For those looking for a more lighthearted multiplayer experience, trivia title Buzz! Junior: RoboJam is up for grabs. And if you aren&#8217;t completely [...]]]></description>
			<content:encoded><![CDATA[<p><img src="../images/misc/playstation-2.jpg" border="0" alt="" /><br />
With the arrival of EA&#8217;s Battlefield 1943, there are 1943 reasons to log-on to the PlayStation Store today. OK, not really, but this week&#8217;s round of offerings are nothing to scoff at. For those looking for a more lighthearted multiplayer experience, trivia title Buzz! Junior: RoboJam is up for grabs. And if you aren&#8217;t completely sold on it, a playable demo for Battlefield 1943 is available as well, in addition to one for Ghostbusters.</p>
<p>Joining those two downloadable games are PSOne classics Spec Ops: Stealth Patrol and XS Junior League Soccer. Add-on content is in plentiful supply this week as well, with a three-track Adrenaline expansion pack for MotorStorm Pacific Rift and Dynasty Warriors 6 armor sets leading the list of notables.</p>
<p>Over on the PSP side of things, Samurai Warriors: State of War and Ultimate Board Game Collection are now available as downloadable UMD legacy titles. Full list after the break.</p>
<blockquote><p><strong>Downloadable Games</strong></p>
<p>Buzz Jr. Robo Jam ($4.99)<br />
Blast off to a whole new galaxy of fun! Buzz! Junior: RoboJam takes you to a futuristic world where mischievous robots are sent to Robot Boot camp. Now for the PLAYSTATION 3 system, BUZZ! Junior: RoboJam provides 4-way mischievous action. So what are you waiting for? Join in the mechanical mayhem. Compatible with BUZZ! buzzers or PLAYSTATION 3 system controllers.<br />
ESRB Rated E<br />
File size: 385 MB</p>
<p>Battlefield: 1943 (Limited Time Offer: Bundled with Theme) ($14.99)<br />
Pick your path &#8211; be it as a rifleman, a steel fisted tank commander, or ace fighter pilot dog fighting to protect the skies. Play as a lone wolf or with your friends, coordinating to turn the tide of battle. Whatever you choose, in Battlefield 1943 you get to enjoy the thrill of a fully featured online shooter.<br />
ESRB Rated T<br />
File size: 565 MB</p>
<p><strong>PSone Classics PS3 / PSP</strong></p>
<p>Spec Ops: Stealth Patrol ($5.99)<br />
Immerse yourself in one of the first realistic military tactical combat simulators to be released. Choose your two-man team from a squad of five highly trained specialists: machine gunner, grenadier, rifleman, close quarters specialist, and sniper. Choose to complete your mission through stealth or all-out assault as you’re in control of an elite team of U.S. Army Rangers.<br />
ESRB Rated T<br />
File size: 160 MB</p>
<p>XS Junior League Soccer ($5.99)<br />
GOOOOOAAAAAALLLLL!!! Go back to basics with XS Junior League Soccer. Everybody can really play as you select from 16 individual players to create your own 5 on 5 match up combos, each with their own bag of special tricks. Play at four real world fields including the baseball field at Sandlot Central, or the black top in Soho Parking.<br />
ESRB Rated E<br />
File size: 43 MB</p>
<p><strong>Game Demos</strong></p>
<p>Battlefield 1943 Demo<br />
Pick your path &#8211; be it as a rifleman, a steel fisted tank commander, or ace fighter pilot dog fighting to protect the skies. Play as a lone wolf or with your friends, coordinating to turn the tide of battle. Get a taste of the full action in this trial version of Battlefield 1943 and enjoy the thrill of a fully featured online shooter.<br />
Rated T<br />
File size: 565 MB</p>
<p>Ghostbusters Demo<br />
Who Ya Gonna Call? The Ghostbusters are back for an all new adventure!<br />
Rated T<br />
File size: 616 MB<br />
<strong><br />
Add-on Game Content</strong></p>
<p>MotorStorm Pacific Rift Adrenaline Expansion ($9.99)<br />
Download the Adrenaline Expansion Pack to get 3 brand new tracks for MotorStorm Pacific Rift, playable in all online modes, and offline in Time Attack, Free Play, and Split Screen.<br />
File size: 405 MB</p>
<p>Cross Edge New Costume Set 2 ($3.99)<br />
Expand your wardrobe along with your power with this clothing pack!<br />
File size: 218 MB</p>
<p>Cross Edge Additional Dungeon 3 (free)<br />
Extend your adventure with this bonus dungeon!<br />
File size: 111 KB</p>
<p>Cross Edge Fresh Heart Pack (free)<br />
Add a few extra items to your inventory with this free pack!<br />
File size: 111 KB</p>
<p>Cross Edge Power Up Pack + (free)<br />
Add a few extra items to your inventory with this free pack!<br />
File size: 111 KB</p>
<p>Cross Edge Stone SP Synth Pack (free)<br />
Add a few extra items to your inventory with this free pack!<br />
File size: 111 KB</p>
<p>Dynasty Warriors 6 Empires Additional Music Set 1 (free)<br />
Add these additional “Dynasty Warriors” music tracks to the game’s BGM Select screen.<br />
File size: 18 MB</p>
<p>Dynasty Warriors 6 Empires Artemis Armor Set (women) (free)<br />
Artemis Armor Set (for women) &#8211; Get this new set of attire to customize your character’s appearance in Edit Mode.<br />
File size: 3.40 MB</p>
<p>Dynasty Warriors 6 Empires Kempo Armor Set (men) (free)<br />
Kempo Armor Set (for men) &#8211; Get this new set of attire to customize your character’s appearance in Edit Mode.<br />
File size: 3.34 MB</p>
<p>Dynasty Warriors 6 Empires Queen Armor Set (women) (free)<br />
Queen Armor Set (for women) &#8211; Get this new set of attire to customize your character’s appearance in Edit Mode.<br />
File size: 3.44 MB</p>
<p>Dynasty Warriors 6 Empires Royal Armor Set (men) (free)<br />
Royal Armor Set (for men) &#8211; Get this new set of attire to customize your character’s appearance in Edit Mode.<br />
File size: 4.53 MB</p>
<p>Midnight Club Los Angeles South Central Ultimate Content Pack ($12.50)<br />
The South Central Ultimate Content Pack combines the South Central Premium Upgrade and the 2 South Central Vehicle Packs. Download the South Central Ultimate Content Pack for 16 new vehicles, 26 new races, 12 new battle maps, 10 new delivery missions, over 100 new red light race challenges, new vinyl packs, new parts and new music.<br />
File size: 5.11 MB</p>
<p>Skate 2 Maloof Money Cup Pack ($2.99)<br />
Hit the course of one of skateboarding’s biggest contests, then battle some of skating’s heaviest hitters for some serious Maloof loot.<br />
File size: 68 MB</p>
<p>Guitar Hero World Tour<br />
For all song credits please visit <a rel="nofollow" href="http://www.guitarhero.com/" target="_blank">www.guitarhero.com</a>.</p>
<p>* “I Am The Arsonist” by Silverstein ($1.99)<br />
* “Bomb The World” by The Sleeping ($1.99)<br />
* “NJ Legion Iced Tea” by A Day To Remember ($1.99)<br />
* Victory Track Pack ($5.49) &#8211; Downloadable Track Pack for Guitar Hero World Tour featuring “NJ Legion Iced Tea” by A Day to Remember, “Bomb The World” by The Sleeping and “I Am The Arsonist” by Silverstein. Please Note: Many songs are available both as singles and as part of a Track Pack, so please carefully consider your purchases before downloading.</p>
<p>File sizes: 33 MB &#8211; 42 MB (singles), 111 MB (track pack)</p>
<p>Rock Band<br />
Build your Rock Band library by purchasing these song game tracks. For song credits, visit <a rel="nofollow" href="http://www.rockband.com/" target="_blank">www.RockBand.com</a>.</p>
<p>* “21 Guns”— Green Day ($1.99)<br />
* “East Jesus Nowhere”— Green Day ($1.99)<br />
* “Know Your Enemy”— Green Day ($1.99)<br />
* Green Day Pack 01 ($5.49) &#8211; Build your Rock Band library by purchasing this song game track pack: Green Day Pack 01. This pack includes: “Know Your Enemy,” “East Jesus Nowhere,” and “21 Guns” by Green Day.<br />
* “Black Magic”— Slayer ($1.99)<br />
* “Conquer All”— Behemoth ($1.99)<br />
* “Disposable Teens”— Marilyn Manson ($1.99)<br />
* “Embedded”— Job for a Cowboy ($1.99)<br />
* “Empire of the Gun”— God Forbid ($1.99)<br />
* “Hammer Smashed Face”— Cannibal Corpse ($1.99)<br />
* “This Is Exile”— Whitechapel ($1.99)<br />
* “What a Horrible Night to Have a Curse”— Black Dahlia Murder ($1.99)<br />
* Mayhem Tour 2009 Pack 01 ($13.49) &#8211; Build your Rock Band library by purchasing this song game track pack: Mayhem Tour 2009 Pack 01. This pack includes “Disposable Teens” by Marilyn Manson, “Empire of the Gun” by God Forbid, “Black Magic” by Slayer, “Hammer Smashed Face” by Cannibal Corpse, “This Is Exile” by Machine Head, “Embedded” by Job for a Cowboy, “Conquer All” by Behemoth and “What a Horrible Night…” by Black Dahlia Murder.</p>
<p>File sizes: 26 MB &#8211; 41 MB (singles), 95 MB &#8211; 239 MB (track packs)</p>
<p><strong>Game Videos (free)</strong></p>
<p>MAG Dev Diary 1<br />
File size: 155 MB (HD) 263 MB (1080)</p>
<p>MAG Dev Diary 2<br />
File size: 186 MB (HD)</p>
<p>PAIN: Museum Trailer<br />
File size: 53 MB (HD)</p>
<p>Battlefield: 1943 Guadalcanal Trailer<br />
File size: 49 MB (HD)</p>
<p>The King of Fighters XII Trailer<br />
File size: 39 MB (HD)</p>
<p>Monster Hunter Freedom Unite Tutorial Video 2<br />
File size: 57 MB (SD)</p>
<p>Monster Hunter Freedom Unite Tutorial Video 3<br />
File size: 51 MB (SD)</p>
<p>Monster Hunter Freedom Unite Tutorial Video 4<br />
File size: 48 MB (SD)<br />
Wallpaper (free)</p>
<p>Battlefield 1943 Wallpaper 1<br />
File size: 233 KB (SD) 1.2 MB (HD)</p>
<p>Battlefield 1943 Wallpaper 2<br />
File size: 224 KB (SD) 1.38 MB (HD)<br />
<strong><br />
PlayStation Store for PSP</p>
<p>Downloadable Games</strong></p>
<p>Samurai Warriors: State of War ($14.99) (also available from PS3 storefront)<br />
It’s War! Arm yourself with classic Japanese weaponry and face relentless forces in massive combat. Set amidst Japan’s most volatile era, Samurai Warriors: State of War gives you control of famous samurai and legendary ninjas, and engages you in an ever unfolding war. Comes complete with a dynamic, full screen display, new stories, competitive Vs. challenges for up to 4 players and more.<br />
ESRB Rated T<br />
File size: 184 MB</p>
<p>Ultimate Board Game Collection ($9.99) (also available from PS3 storefront)<br />
Play against a computer controlled opponent, or up to five others through Wi-Fi or on one system. Includes the ability to share 5 games with Game Share support and full tutorials for each game. The Ultimate Board Game Collection will keep you and your friends entertained for a long time.<br />
ESRB Rated E<br />
File size: 44 MB</p>
<p><strong>Add-on Game Content</strong></p>
<p>Rock Band Unplugged (also available from PS3 storefront)<br />
Build your Rock Band Unplugged library by purchasing these song game tracks. For song credits, visit <a rel="nofollow" href="http://www.rockband.com/" target="_blank">www.RockBand.com</a>.</p>
<p>* “Here Comes Your Man”— Pixies ($1.99)<br />
* “Pride and Joy”— Stevie Ray Vaughn ($1.99)<br />
* “Still Alive”— GLaDOS and Jonathan Coulton (free)</p>
<p>File sizes: 15 MB &#8211; 17 MB</p>
<p><strong>Game Videos (free)</strong></p>
<p>Monster Hunter Freedom Unite Tutorial Video 2<br />
File size: 27 MB</p>
<p>Monster Hunter Freedom Unite Tutorial Video 3<br />
File size: 24 MB</p>
<p>Monster Hunter Freedom Unite Tutorial Video 4<br />
File size: 22 MB</p></blockquote>
<p><a href="http://exophase.com/ps3/playstation-store-update-thursday-battlefield-1943-12025.htm">PlayStation Store Update Thursday: Battlefield 1943</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/gqtYYEfiIUA" height="1" width="1"/>]]></content:encoded>
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		<title>Activision Adds Call of Duty Moniker To Modern Warfare 2 Boxart</title>
		<link>http://exophase.com/ps3/activision-adds-call-of-duty-moniker-to-modern-warfare-2-boxart-12023.htm</link>
		<comments>http://exophase.com/ps3/activision-adds-call-of-duty-moniker-to-modern-warfare-2-boxart-12023.htm#comments</comments>
		<pubDate>Thu, 09 Jul 2009 21:35:55 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[robert bowling]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12023</guid>
		<description><![CDATA[
While Infinity Ward&#8217;s latest has widely been referred to as only Modern Warfare 2, it appears that publisher Activision isn&#8217;t taking chances with leaving the fabled Call of Duty moniker absent for the game&#8217;s retail release. This comes amid analyst concerns that doing so would hurt brand awareness, possibly resulting in less sales.
Community manager Robert [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12022" title="mw2cod" src="http://exophase.com/wp-content/uploads/2009/07/mw2cod.jpg" alt="mw2cod" width="530" height="313" /><br />
While Infinity Ward&#8217;s latest has widely been referred to as only Modern Warfare 2, it appears that publisher Activision isn&#8217;t taking chances with leaving the fabled Call of Duty moniker absent for the game&#8217;s retail release. This comes amid analyst concerns that doing so would hurt brand awareness, possibly resulting in less sales.</p>
<p>Community manager Robert Bowling today <a rel="nofollow" href="http://twitter.com/fourzerotwo" target="_blank">posted up </a> a photo of what appears to be the near-final boxart for Modern Warfare 2. Sans an ESRB logo, it sports a seemingly out-of-place, stamped on at the last minute Call of Duty insignia. Is this needed? No, but it&#8217;ll probably help Activision push a few extra copies to those who wouldn&#8217;t recognize it as a CoD title otherwise, making it all worth the while.</p>
<p><a href="http://exophase.com/ps3/activision-adds-call-of-duty-moniker-to-modern-warfare-2-boxart-12023.htm">Activision Adds Call of Duty Moniker To Modern Warfare 2 Boxart</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/GHJsMGzemoI" height="1" width="1"/>]]></content:encoded>
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		<title>EA Details, Dates PC Exclusive Command &amp; Conquer 4 for 2010</title>
		<link>http://exophase.com/industry/ea-details-dates-command-conquer-4-for-2010-12018.htm</link>
		<comments>http://exophase.com/industry/ea-details-dates-command-conquer-4-for-2010-12018.htm#comments</comments>
		<pubDate>Thu, 09 Jul 2009 18:39:30 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12018</guid>
		<description><![CDATA[
After being accidentally announced yesterday, EA today lifted the wraps on RTS sequel Command &#38; Conquer 4, the final concluding chapter to the Tiberium saga.
Set in the futuristic era of 2062 on a decaying planet Earth, Command &#38; Conquer 4 finds opposing factions Global Defense Initiative (GDI) and the Brotherhood of Nod forming an unlikely [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12017" title="commandandconquer4" src="http://exophase.com/wp-content/uploads/2009/07/commandandconquer4.jpg" alt="commandandconquer4" width="530" height="265" /><br />
After being <a href="http://exophase.com/ps3/ea-accidentally-confirms-command-conquer-4-is-in-development-12005.htm" target="_blank">accidentally</a> announced yesterday, EA today lifted the wraps on RTS sequel Command &amp; Conquer 4, the final concluding chapter to the Tiberium saga.</p>
<p>Set in the futuristic era of 2062 on a decaying planet Earth, Command &amp; Conquer 4 finds opposing factions Global Defense Initiative (GDI) and the Brotherhood of Nod forming an unlikely alliance, banding together in an effort to stop Tiberium from dealing a grim fate to what is left of mankind. In what EA labels as an &#8220;epic conclusion&#8221; poised to bring closure to longtime fans of the franchise, players will discover Nod leader Kane&#8217;s true motivations behind his &#8220;decade-long plan.&#8221;</p>
<p>A wealth of all-new gameplay mechanics are being incorporated into the fourth installment, including &#8220;class-based gameplay, mobile bases and persistent player progression throughout all game modes.&#8221; In addition to plot-driven solo campaigns for both factions, C&amp;C 4 will feature a 5v5 objective-based multiplayer mode.</p>
<p>Get ready to save the world next year, as Command &amp; Conquer 4 is pegged for a 2010 release date on PC.</p>
<p><a href="http://exophase.com/industry/ea-details-dates-command-conquer-4-for-2010-12018.htm">EA Details, Dates PC Exclusive Command &amp; Conquer 4 for 2010</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/VI0JiVAThLU" height="1" width="1"/>]]></content:encoded>
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		<title>Team Twiizers Unofficially Unlock DSi Mode</title>
		<link>http://exophase.com/ds/team-twiizers-unofficially-unlock-dsi-mode-12014.htm</link>
		<comments>http://exophase.com/ds/team-twiizers-unofficially-unlock-dsi-mode-12014.htm#comments</comments>
		<pubDate>Thu, 09 Jul 2009 16:50:56 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[team Twiizers]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12014</guid>
		<description><![CDATA[
The gang of hackers over at Team Twiizers, widely known for their homebrew efforts on Wii, have released a video clip of a custom intro sequence running on the DSi, featuring the team logo scrolling from right to left on screen. At first glance, it may look like a simple feat but we&#8217;re told this [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="530" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/qgl24RpaEu8&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" /><param name="allowfullscreen" value="true" /><param name="quality" value="best" /><embed type="application/x-shockwave-flash" width="530" height="344" src="http://www.youtube.com/v/qgl24RpaEu8&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" quality="best" allowfullscreen="true"></embed></object><br />
The gang of hackers over at Team Twiizers, widely known for their homebrew efforts on Wii, have released a video clip of a custom intro sequence running on the DSi, featuring the team logo scrolling from right to left on screen. At first glance, it may look like a simple feat but we&#8217;re told this is a huge step forward towards running homebrew in DSi mode. Access to this operational mode would give hobbyist developers access to extra CPU and RAM resources found only in the DSi.</p>
<p>Technical details in regards to how the hack was performed aren&#8217;t available just yet, but we&#8217;re promised that more information is on the way. In the meantime, you may want to refrain from updating that DSi firmware.</p>
<p><a href="http://exophase.com/ds/team-twiizers-unofficially-unlock-dsi-mode-12014.htm">Team Twiizers Unofficially Unlock DSi Mode</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/fCF3e3YN3wE" height="1" width="1"/>]]></content:encoded>
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		<title>Singularity Release Date Pushed Aside To 2010, Activision Blames Modern Warfare 2</title>
		<link>http://exophase.com/ps3/singularity-release-date-pushed-aside-to-2010-activision-blames-modern-warfare-2-12010.htm</link>
		<comments>http://exophase.com/ps3/singularity-release-date-pushed-aside-to-2010-activision-blames-modern-warfare-2-12010.htm#comments</comments>
		<pubDate>Thu, 09 Jul 2009 03:16:04 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Delay]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[singularity]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12010</guid>
		<description><![CDATA[
With Modern Warfare 2 poised to become one of this year&#8217;s largest blockbusters according to Activision PR, the company is ensuring that no overlap occurs within its vast library of upcoming releases. That means time-bending, genre crossing title Singularity is being moved from its scheduled fall 2009 release date to early 2010.
The level of excitement [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12009" title="sing3" src="http://exophase.com/wp-content/uploads/2009/07/sing3.jpg" alt="sing3" width="530" height="268" /><br />
With Modern Warfare 2 poised to become one of <a href="http://exophase.com/psp/activision-modern-warfare-2-destined-to-be-best-selling-game-of-all-time-10853.htm" target="_blank">this year&#8217;s largest blockbusters</a> according to Activision PR, the company is ensuring that no overlap occurs within its vast library of upcoming releases. That means time-bending, genre crossing title Singularity is being moved from its scheduled fall 2009 release date to early 2010.</p>
<blockquote><p>The level of excitement for Infinity Ward&#8217;s Modern Warfare 2 coming out of E3 well exceeded our expectations and therefore we have decided to move Raven&#8217;s upcoming sci-fi first person action title, Singularity, from 2009 to Q1 2010.</p>
<p>We believe that the March quarter will provide a better opportunity to establish the new cutting-edge action IP as a &#8220;must-have&#8221; title and clears the way for Modern Warfare 2 to dominate this holiday season.</p></blockquote>
<p>Probably a smart move considering both are first-person shooters, coupled with the obvious fact that Singularity is a relatively unheard of property. We&#8217;re sure the extra development time won&#8217;t hurt either.</p>
<p><a href="http://exophase.com/ps3/singularity-release-date-pushed-aside-to-2010-activision-blames-modern-warfare-2-12010.htm">Singularity Release Date Pushed Aside To 2010, Activision Blames Modern Warfare 2</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/c78eEONPTEI" height="1" width="1"/>]]></content:encoded>
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		<title>Dragon Quest IX Storyline Was Cut, Reworked To Fit In Space Constraints</title>
		<link>http://exophase.com/ds/dragon-quest-ix-storyline-was-cut-reworked-to-fit-in-space-constraints-12007.htm</link>
		<comments>http://exophase.com/ds/dragon-quest-ix-storyline-was-cut-reworked-to-fit-in-space-constraints-12007.htm#comments</comments>
		<pubDate>Wed, 08 Jul 2009 20:13:08 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Dragon Quest IX]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[square-enix]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12007</guid>
		<description><![CDATA[
After two and a half years in development, Dragon Quest IX is finally completed and is scheduled to hit Japanese store shelves on July 11. In a recent interview, producer Ryutaro Ichimura said he personally felt the most challenge part of the development process was having to cut and rework parts of the story to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="../wp-content/uploads/2008/09/dq9x3.jpg" border="0" alt="" /><br />
After two and a half years in development, Dragon Quest IX is finally completed and is scheduled to hit Japanese store shelves on July 11. In a recent interview, producer Ryutaro Ichimura said he personally felt the most challenge part of the development process was having to cut and rework parts of the story to fit within the space constraints imposed by the DS platform.</p>
<blockquote><p>[The most difficult part of the development process] was when I had to cut and rework part of the story &#8212; not a large part compared to the rest of the plot, but one that had to be cut out anyway for space reasons.</p></blockquote>
<p>With pre-order numbers having already topped 2 million, Dragon Quest IX is poised to become next week&#8217;s top-selling title in Japan. When DQ fever hits, it hits hard. The title will inevitability make its way stateside, but a question looming on many minds is when. Square Enix isn&#8217;t ready to say, but we&#8217;ll wager a guess at early 2010.</p>
<p><a rel="nofollow" href="http://www.1up.com/do/newsStory?cId=3175109" target="_blank">Dragon Quest IX Coming In Three Days</a> [1UP]</p>
<p><a href="http://exophase.com/ds/dragon-quest-ix-storyline-was-cut-reworked-to-fit-in-space-constraints-12007.htm">Dragon Quest IX Storyline Was Cut, Reworked To Fit In Space Constraints</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/SrPOI-4y55o" height="1" width="1"/>]]></content:encoded>
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		<title>EA Accidentally Confirms Command &amp; Conquer 4 Is In Development</title>
		<link>http://exophase.com/ps3/ea-accidentally-confirms-command-conquer-4-is-in-development-12005.htm</link>
		<comments>http://exophase.com/ps3/ea-accidentally-confirms-command-conquer-4-is-in-development-12005.htm#comments</comments>
		<pubDate>Wed, 08 Jul 2009 17:49:27 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[command & conquer]]></category>
		<category><![CDATA[EA]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12005</guid>
		<description><![CDATA[
Clearly whoever is managing the Twitter account over at EA&#8217;s UK PR division has an itchy finger, as a tweet went up today &#8220;announcing&#8221; that Command &#38; Conquer 4 is in development at the company&#8217;s Los Angeles studio.
Unfortunately, we are still empty handed with info, as the press release linked in the tweet redirects to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12004" title="cc4" src="http://exophase.com/wp-content/uploads/2009/07/cc4.jpg" alt="cc4" width="530" height="137" /><br />
Clearly whoever is managing the Twitter account over at EA&#8217;s UK PR division has an itchy finger, as a tweet went up today &#8220;announcing&#8221; that Command &amp; Conquer 4 is in development at the company&#8217;s Los Angeles studio.</p>
<p>Unfortunately, we are still empty handed with info, as the press release linked in the tweet redirects to a nonexistent URL, leading us to believe this announcement was made prematurely &#8212; accidentally even.</p>
<p>Rumor has it the fourth entry in the series will keep things fresh with an arsenal of RPG elements, while staying true to the rock-solid RTS formula of past installments.</p>
<p><a href="http://exophase.com/ps3/ea-accidentally-confirms-command-conquer-4-is-in-development-12005.htm">EA Accidentally Confirms Command &amp; Conquer 4 Is In Development</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/iT5XCbDlIHg" height="1" width="1"/>]]></content:encoded>
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		<title>SCEJ: Digital Comic Book Downloads Hitting PSP Store In Japan</title>
		<link>http://exophase.com/psp/scej-digital-comic-book-downloads-hitting-psp-store-in-japan-12002.htm</link>
		<comments>http://exophase.com/psp/scej-digital-comic-book-downloads-hitting-psp-store-in-japan-12002.htm#comments</comments>
		<pubDate>Wed, 08 Jul 2009 07:19:30 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[comic books]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[SCEJ]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=12002</guid>
		<description><![CDATA[
Last March, we broke word of a Sony-sponsored survey that  gauged how interested PSP owners would be in a digital comic book download service.
Sony was evidently pleased with the feedback it received, as a digital comic book store is slated to hit the PSP store later this year, SCEJ announced today. That said, these [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-12001" title="psnsonycomicbooks" src="http://exophase.com/wp-content/uploads/2009/07/psnsonycomicbooks.jpg" alt="psnsonycomicbooks" width="530" height="219" /><br />
<a href="http://exophase.com/psp/sony-considers-adding-downloadable-comic-books-to-psp-store-10590.htm" target="_blank">Last March, we broke word</a> of a Sony-sponsored survey that  gauged how interested PSP owners would be in a digital comic book download service.</p>
<p>Sony was evidently pleased with the feedback it received, as a digital comic book store is slated to hit the PSP store later this year, SCEJ announced today. That said, these comic book offerings are only confirmed for Japan thus far, although stateside rollout of this storefront in the future seems likely.</p>
<p>The content will be sold digitally over the PlayStation Store and will be compatible with all PSP models. Specifics beyond that were not provided, but we&#8217;d expect to see a diverse selection of anime comics, being Japan and all.</p>
<p><a href="http://exophase.com/psp/scej-digital-comic-book-downloads-hitting-psp-store-in-japan-12002.htm">SCEJ: Digital Comic Book Downloads Hitting PSP Store In Japan</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/TgU8uA0javY" height="1" width="1"/>]]></content:encoded>
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		<title>Eric Lempel Weighs In On PS3 Clock Overlay Glitch, Says Fix Is Coming</title>
		<link>http://exophase.com/ps3/eric-lempel-weighs-in-on-ps3-clock-overlay-glitch-says-fix-is-coming-11996.htm</link>
		<comments>http://exophase.com/ps3/eric-lempel-weighs-in-on-ps3-clock-overlay-glitch-says-fix-is-coming-11996.htm#comments</comments>
		<pubDate>Wed, 08 Jul 2009 06:52:25 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[Eric Lempel]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[XMB]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11996</guid>
		<description><![CDATA[
Speaking in a recent interview with PC World, PlayStation Network director Eric Lempel weighed in on the infamous PS3 clock overlay glitch that cropped up when in-game XMB functionality was added.
For those not clued up on the situation at hand, when pressing the PS button while in-game the battery indicator overlaps that of the clock [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://exophase.com/wp-content/uploads/2008/05/ps31.jpg" border="0" alt="" /><br />
Speaking in a <a rel="nofollow" href="http://www.pcworld.com/article/167966/sony_eric_lempel_interview_p1.html?tk=rss" target="_blank">recent interview</a> with PC World, PlayStation Network director Eric Lempel weighed in on the infamous PS3 clock overlay glitch that cropped up when in-game XMB functionality was added.</p>
<p>For those not clued up on the situation at hand, when pressing the PS button while in-game the battery indicator overlaps that of the clock overlay for a couple seconds before fading out of view. While far from a crucial issue, it is rather embarrassing for Sony as this particular bug has stuck around for over a year now. People often crack jokes in reference to whether it was fixed or not whenever a new firmware update hits.</p>
<p>For those clamoring for a fix, Lempel assures one is coming. Sooner rather than later, we hope.</p>
<blockquote><p>I personally don&#8217;t like that either, and it&#8217;s something that&#8217;s definitely being corrected. You can put me in the angry camp.</p></blockquote>
<p>All we can say is: it&#8217;s about time.</p>
<p><a href="http://exophase.com/ps3/eric-lempel-weighs-in-on-ps3-clock-overlay-glitch-says-fix-is-coming-11996.htm">Eric Lempel Weighs In On PS3 Clock Overlay Glitch, Says Fix Is Coming</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/LR5xAwVUIaI" height="1" width="1"/>]]></content:encoded>
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		<title>Eidos Dropped As Publishing Label, Square Enix Europe Named Replacement</title>
		<link>http://exophase.com/industry/eidos-dropped-as-publishing-label-square-enix-europe-named-replacement-11994.htm</link>
		<comments>http://exophase.com/industry/eidos-dropped-as-publishing-label-square-enix-europe-named-replacement-11994.htm#comments</comments>
		<pubDate>Wed, 08 Jul 2009 00:40:00 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[Acquisition]]></category>
		<category><![CDATA[Eidos]]></category>
		<category><![CDATA[square enix europe]]></category>
		<category><![CDATA[Tomb Raider]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11994</guid>
		<description><![CDATA[
Following its acquisition of Tomb Raider creator Eidos, Square Enix announced today that it is retiring the Eidos publishing brand, replacing it with the tentatively titled moniker of Square Enix Europe.
Led by Phil Rogers, formerly CEO of Eidos, Square Enix Europe will head up the company&#8217;s European publishing operations going forward. This shift in publishing [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11993" title="tombraiderlara" src="http://exophase.com/wp-content/uploads/2009/07/tombraiderlara.jpg" alt="tombraiderlara" width="530" height="273" /><br />
Following its acquisition of Tomb Raider creator Eidos, Square Enix announced today that it is retiring the Eidos publishing brand, replacing it with the tentatively titled moniker of Square Enix Europe.</p>
<p>Led by Phil Rogers, formerly CEO of Eidos, Square Enix Europe will head up the company&#8217;s European publishing operations going forward. This shift in publishing policy is also taking affect on the North American side of business, with Square Enix taking control of all Eidos-related marketing efforts.</p>
<p>As a result, the Eidos brand name will be recognized solely as a development division from now on, instead of a publisher. This gives Square Enix the benefit of being directly associated with hit franchises such as Tomb Raider while keeping the Eidos brand intact.</p>
<p>The move makes sense and will result in a greater sense of uniformity between the two entities. Unfortunately, it is also expected to result in a loss of jobs in both the North American and European divisions. Square Enix told <a rel="nofollow" href="http://www.mcvuk.com/news/34955/Jobs-lost-as-Square-Enix-absorbs-Eidos" target="_blank">trade site MCV</a> it is making an effort to secure as many jobs as possible and &#8220;offer support and advice to any employees directly affected.&#8221;</p>
<p><a href="http://exophase.com/industry/eidos-dropped-as-publishing-label-square-enix-europe-named-replacement-11994.htm">Eidos Dropped As Publishing Label, Square Enix Europe Named Replacement</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/4xk42X73tdw" height="1" width="1"/>]]></content:encoded>
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		<title>UbiNintendo 09: Red Steel 2 Hands-On: A Blissful Excerise In Samurai Technique</title>
		<link>http://exophase.com/wii/ubinintendo-09-red-steel-2-hands-on-a-blissful-excerise-in-samurai-technique-11989.htm</link>
		<comments>http://exophase.com/wii/ubinintendo-09-red-steel-2-hands-on-a-blissful-excerise-in-samurai-technique-11989.htm#comments</comments>
		<pubDate>Tue, 07 Jul 2009 22:02:35 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[motionplus]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[ubinintendo]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11989</guid>
		<description><![CDATA[
Last week Ubisoft invited a group of journalists, including myself, to its San Francisco-based studio to check out the company&#8217;s upcoming slate of titles on Nintendo platforms. One such title was the MotionPlus-exclusive Red Steel 2, the in-name sequel to 2006&#8217;s Wii launch effort. Does the title break new ground in an oft-attempted and admittedly [...]]]></description>
			<content:encoded><![CDATA[<p><img src="../wp-content/uploads/2009/07/ubisoftredsteel2.jpg" border="0" alt="" /><br />
Last week Ubisoft invited a group of journalists, including myself, to its San Francisco-based studio to check out the company&#8217;s upcoming slate of titles on Nintendo platforms. One such title was the MotionPlus-exclusive Red Steel 2, the in-name sequel to 2006&#8217;s Wii launch effort. Does the title break new ground in an oft-attempted and admittedly crowded genre? Read on for thoughts.</p>
<p><strong>Controls</strong></p>
<p>In terms of pure mechanics, Red Steel 2 plays completely different than its predecessor. This particular attribute is perhaps one of its most redeeming qualities and is what drew even cynical types to the sequel in the first place. The enhanced motion-sensing precision offered by the MotionPlus attachment is used to accurately gauge the sheer amount of force that a player puts into their sword swing, determining the final impact and damage dealt by a blow.</p>
<p>Suffice to say, it works well: the combat is incredibly satisfying, requiring players to put in a considerable amount of force to pull off a hard-hitting blow that can damage foes donning steel armor suits. If I had to pick a single title to show off the potential of MotionPlus to core gamers, Red Steel 2 would be it.</p>
<p>Beyond slicing and dicing foes, the control setup is rather simplistic, with the Wiimote handling crosshair movement, allowing players to simply aim and shoot at surrounding enemies. The Nunchuck analog is used to move your character in a specific direction. I personally found aiming to be overly sensitive, especially if standing in close proximity to the TV being played on. Granted, this is more of a subjective matter, so including options to adjust sensitivity in the final product would be an elegant way of appeasing all preferences.</p>
<p>The inclusion of MotionPlus also adds a blocking mechanic to combat situations. By holding the Wiimote in a defensive stance, it is possible to deflect bullets and enemy sword strikes at will. This is a neat little addition that further elevates the sheer intensity of combat situations.</p>
<p><img src="../wp-content/uploads/2009/07/redsteel2ubinintendoi.jpg" border="0" alt="" /></p>
<p>While the controls in Red Steel 2 are admittedly great, that&#8217;s not to say everything is without quirks. In the level we tested, when met with a sliding closed steel door, players were forced to go straight up to the door and press Z to enter a brief sequence in which an on-screen indicator instructs you to hit the door handle with your sword, as shown above. I found this to serve as an unnecessary break in the flow of action. The doors can stay, but having to press Z seems to be an unneeded extra step. Just being able to walk up to these doors and start whacking at the handle to open them would suffice. Again, it&#8217;s a minor nuisance, one that I would like to see rectified, but if not, no biggie.</p>
<p><strong>Graphics</strong></p>
<p>Taking place in an arid desert setting, graphics in Red Steel 2 are equally as impressive. Sporting cel-shaded environments, it forgoes the industrialized look of the original. At the same time, however, it balances the line between cartoony and realistic. This type of art style lends well to the graphical capabilities of Wii.</p>
<p><strong>Pacing</strong></p>
<p>My time with Red Steel 2 was limited, with only the E3 demo level being available, which clocks in at around 20 minutes on a initial play-through. On a second run, this same level can be completed in around half that time. While this particular level was linear in scope, creative director Jason Vandenberghe assured that the actual game will offer more in the way of freedom. Rather than being forced to play level by level in a sequential manner, the aim is to let players select between missions at various points in the story. He likened the world outside of missions as a sort of hub, in which players are given the choice of choosing their next move.</p>
<p><strong>Final Thoughts</strong></p>
<p>Due out this fall, Red Steel 2 is shaping up to be one of Ubi&#8217;s star titles, next to Splinter Cell: Conviction and Assassin&#8217;s Creed 2. It takes the ultra cool but not-very-well executed premise of the original and molds it into satisfying and highly stylized experience. For those that walked away disappointed from the original, it&#8217;s recommended to play Red Steel 2 in a fresh mindset, as for all intents and purposes, the sequel has no real connection to its predecessor apart from copious amounts of sword and gunplay.</p>
<p>From an interactive standpoint, I feel as if Red Steel 2 redefines the genre of traditional hack n&#8217; slash samurai titles. The level of interaction and player-character connection that it brings to the table is an attribute that no other title in the action space can match at this point. If what I experienced in the first 20 or so minutes of this demo is an indicator of how the rest of the game will play out, Wii owners are in for a real treat come later this fall.</p>
<p><a href="http://exophase.com/wii/ubinintendo-09-red-steel-2-hands-on-a-blissful-excerise-in-samurai-technique-11989.htm">UbiNintendo 09: Red Steel 2 Hands-On: A Blissful Excerise In Samurai Technique</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/WgszXRkzEy8" height="1" width="1"/>]]></content:encoded>
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		<title>Remedy: 360 Lead Platform for Alan Wake, PC Release Coming Later?</title>
		<link>http://exophase.com/xbox360/remedy-360-lead-platform-for-alan-wake-pc-release-coming-later-11984.htm</link>
		<comments>http://exophase.com/xbox360/remedy-360-lead-platform-for-alan-wake-pc-release-coming-later-11984.htm#comments</comments>
		<pubDate>Tue, 07 Jul 2009 17:49:56 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[remedy]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11984</guid>
		<description><![CDATA[
It&#8217;s been years since Alan Wake was initially touted as one of the first games to utilize DirectX 10 technology on PC. Fast-forward to present day and developments surrounding the game have been centered around the Xbox 360 version, seemingly leaving its PC counterpart in the backseat.
Sure enough, Remedy staffer MarkusRMD confirmed our fears today. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11983" title="Alan_Wake" src="http://exophase.com/wp-content/uploads/2009/07/Alan_Wake.jpg" alt="Alan_Wake" width="530" height="298" /><br />
It&#8217;s been years since Alan Wake was initially touted as one of the first games to utilize DirectX 10 technology on PC. Fast-forward to present day and developments surrounding the game have been centered around the Xbox 360 version, seemingly leaving its PC counterpart in the backseat.</p>
<p>Sure enough, Remedy staffer MarkusRMD confirmed our fears today. Fears that will sting if you&#8217;re an avid PC gamer. <a rel="nofollow" href="http://forum.alanwake.com/showpost.php?p=43901&amp;postcount=19" target="_blank">According to Markus</a>, all efforts over are currently being placed on the 360 version of Alan Wake, further noting that comments in regards to a PC version will be made at a later date.</p>
<p>We hate to say it, but that all but confirms Alan Wake will be hitting Xbox 360 first, with a PC release coming later, possibly far down the road if Markus&#8217; statement is any indication.</p>
<p><a href="http://exophase.com/xbox360/remedy-360-lead-platform-for-alan-wake-pc-release-coming-later-11984.htm">Remedy: 360 Lead Platform for Alan Wake, PC Release Coming Later?</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/ooRVidrK-po" height="1" width="1"/>]]></content:encoded>
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		<title>Clip: Super Mario Galaxy In 720p HD</title>
		<link>http://exophase.com/wii/clip-super-mario-galaxy-in-720p-hd-11981.htm</link>
		<comments>http://exophase.com/wii/clip-super-mario-galaxy-in-720p-hd-11981.htm#comments</comments>
		<pubDate>Tue, 07 Jul 2009 05:47:42 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[720p]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Super Mario Galaxy]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11981</guid>
		<description><![CDATA[
By default, the Wii can only output a video signal as high as 480p. Ever wonder what your favorite Wii titles would look like when rendered at the HD resolution of 720p? Thanks to the latest build of Dolphin, it is possible to emulate Wii titles at a higher resolution. The results are rather pleasing [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="530" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/3yiMZrAaWOw&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" /><param name="allowfullscreen" value="true" /><param name="quality" value="best" /><embed type="application/x-shockwave-flash" width="530" height="344" src="http://www.youtube.com/v/3yiMZrAaWOw&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" quality="best" allowfullscreen="true"></embed></object><br />
By default, the Wii can only output a video signal as high as 480p. Ever wonder what your favorite Wii titles would look like when rendered at the HD resolution of 720p? Thanks to the latest build of Dolphin, it is possible to emulate Wii titles at a higher resolution. The results are rather pleasing to the eye, especially in the case of Super Mario Galaxy.</p>
<p>Above is a video clip showcasing Mario&#8217;s latest Wii adventure in splendid 720p glory. Apart from blurry HUD items, missing shaders and a few geometry glitches, the graphics look impressively sharp, void of any jaggies. Unfortunately, it&#8217;s not running at full speed and we&#8217;re told that this was tested on a moderately equipped PC rig donning a Core 2 Duo. Regardless, still very impressive.</p>
<p>Could a future Wii revision upscale old titles on the fly to achieve this level of visual fidelity? It&#8217;s certainly possible, but the real question is, would Nintendo consider it? We can only hope so, especially with HDTVs becoming increasingly more commonplace in households.</p>
<p><a href="http://exophase.com/wii/clip-super-mario-galaxy-in-720p-hd-11981.htm">Clip: Super Mario Galaxy In 720p HD</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/FP0VMhm9EBU" height="1" width="1"/>]]></content:encoded>
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		<title>Grand Theft Auto: Chinatown Wars First Z Rated DS Title In Japan</title>
		<link>http://exophase.com/ds/grand-theft-auto-chinatown-wars-first-z-rated-ds-title-in-japan-11979.htm</link>
		<comments>http://exophase.com/ds/grand-theft-auto-chinatown-wars-first-z-rated-ds-title-in-japan-11979.htm#comments</comments>
		<pubDate>Tue, 07 Jul 2009 00:59:54 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[chinatown wars]]></category>
		<category><![CDATA[cyberfront]]></category>
		<category><![CDATA[ESRB]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Japan]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11979</guid>
		<description><![CDATA[
Traditionally, Grand Theft Auto titles are always released in Japan a few months after the domestic release and Chinatown Wars, due for a release over yonder this fall, is no exception. Like all GTA titles in Japan, it&#8217;s also rated Z, which is the equivalent of an ESRB AO-rating. So what exactly is the big [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11978" title="gtachinatown" src="http://exophase.com/wp-content/uploads/2009/07/gtachinatown.jpg" alt="gtachinatown" width="530" height="280" /><br />
Traditionally, Grand Theft Auto titles are always released in Japan a few months after the domestic release and Chinatown Wars, due for a release over yonder this fall, is no exception. Like all GTA titles in Japan, it&#8217;s also rated Z, which is the equivalent of an ESRB AO-rating. So what exactly is the big deal here? Well, for starters, it&#8217;ll be the first DS title that carries a Z rating.</p>
<p>As we have witnessed in the past, such a severe content rating often translates into less sales. It doesn&#8217;t mean that a product rated Z will utterly fail, of course, but it does mean the market potential has lowered. And on a system like the DS, which attracts a younger userbase, this is a recipe for disaster.</p>
<p>As <a rel="nofollow" href="http://www.siliconera.com/2009/07/06/grand-theft-auto-chinatown-wars-will-be-the-first-z-rated-ds-game/" target="_blank">Siliconera</a> points out, this could very well be why Cyberfront instead of Capcom is publishing this particular GTA entry. The folks over at Capcom handled publishing duties for every other title in the series thus far, but is turning its back on Chinatown Wars.</p>
<p>Will Chinatown Wars beat all odds and become a top-selling title in Japan? Time will tell.</p>
<p><a href="http://exophase.com/ds/grand-theft-auto-chinatown-wars-first-z-rated-ds-title-in-japan-11979.htm">Grand Theft Auto: Chinatown Wars First Z Rated DS Title In Japan</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/b-NV2lC9xpw" height="1" width="1"/>]]></content:encoded>
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		<title>Shadow of Memories Port Hitting PSP</title>
		<link>http://exophase.com/psp/shadow-of-memories-port-hitting-psp-11976.htm</link>
		<comments>http://exophase.com/psp/shadow-of-memories-port-hitting-psp-11976.htm#comments</comments>
		<pubDate>Mon, 06 Jul 2009 22:45:12 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[shadow of memories]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11976</guid>
		<description><![CDATA[
Konami announced today that its time traveling RPG Shadow of Memories, originally released on PS2, is receiving the port treatment and will find a new home on PSP later this year in Japan.
Centered around a philosophical plot, players assume the role of a 22 year old man named Eike Kusch, revisiting prior events that trace [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11975" title="shadowofmemories" src="http://exophase.com/wp-content/uploads/2009/07/shadowofmemories.jpg" alt="shadowofmemories" width="530" height="267" /><br />
Konami announced today that its time traveling RPG Shadow of Memories, originally released on PS2, is receiving the port treatment and will find a new home on PSP later this year in Japan.</p>
<p>Centered around a philosophical plot, players assume the role of a 22 year old man named Eike Kusch, revisiting prior events that trace back to the 1580s in an effort to prevent the character&#8217;s own murder.</p>
<p>Shadow of Memories is scheduled to hit the PSP on October 1 in Japan. A date has yet to be announced for other regions.</p>
<p><a href="http://exophase.com/psp/shadow-of-memories-port-hitting-psp-11976.htm">Shadow of Memories Port Hitting PSP</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/Mnoro8twKGM" height="1" width="1"/>]]></content:encoded>
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		<title>Ubisoft Opening Toronto Based Studio, Promises To Create 800 Jobs Over Next Decade</title>
		<link>http://exophase.com/psp/ubisoft-opening-toronto-based-studio-promises-to-create-800-jobs-over-next-decade-11971.htm</link>
		<comments>http://exophase.com/psp/ubisoft-opening-toronto-based-studio-promises-to-create-800-jobs-over-next-decade-11971.htm#comments</comments>
		<pubDate>Mon, 06 Jul 2009 21:16:13 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[toronto]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[yannis mallat]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11971</guid>
		<description><![CDATA[
Publisher Ubisoft today announced plans to expand its internal development force with the creation of a fourth studio in Canada, this time based in the Toronto, Ontario area. With operations scheduled to kick off in late 2009, Ubi expects the move to generate 800 jobs over the next decade.
In a pledge towards support of the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://exophase.com/wp-content/uploads/2009/05/120208ubisoft.jpg" border="0" alt="" /><br />
Publisher Ubisoft today announced plans to expand its internal development force with the creation of a fourth studio in Canada, this time based in the Toronto, Ontario area. With operations scheduled to kick off in late 2009, Ubi expects the move to generate 800 jobs over the next decade.</p>
<p>In a pledge towards support of the newly created studio, the government of Ontario is investing a generous $263 million in Canadian dollars. Ubisoft Montréal CEO Yannis Mallat will oversee operations at the Toronto-based studio, which is poised to focus on triple-A efforts.</p>
<p>Full release after the break.</p>
<blockquote><p><strong>UBISOFT® EXTENDS GLOBAL REACH, OPENING NEW STUDIO IN TORONTO</strong></p>
<p><strong>Province supports Ubisoft in development of first Ontario-based studio</strong></p>
<p>London England, July 6 – Ubisoft announced plans today to open a full development studio in Toronto, Ontario – a first for the company in the province. This significant announcement is expected to result in the creation of 800 net new jobs within the province over the next decade. The government of Ontario is investing CA$263 million over ten years in the company and Ubisoft’s net investment will be over half a billion CAD in the new studio, which will begin operations in late 2009.<br />
“Today’s announcement marks a strategic move for Ubisoft as we continue to expand our internal development force,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are in an excellent position to grow and after extensive analysis we are thrilled to have reached an agreement with the government of Ontario to found our new studio in Toronto. The city is one of North America’s economic and cultural epicenters and our expectations are high. We’re excited to be able to count on the exceptional local talent, who will contribute to our accelerated growth and will have a profound impact on the video game industry with the excellence of their creativity.”</p>
<p>Ubisoft Toronto will be overseen by Yannis Mallat, chief executive officer at Ubisoft Montréal, whose proven leadership and vision will be a major asset to the growth and success of the new studio. Ubisoft Toronto will work on Triple-A games and will emulate the proven business model and creative excellence for which Ubisoft is known. In addition, Ubisoft Toronto will bring its own flavour to the global Ubisoft brand, which will benefit from the deep pool of dynamic and quality talent trained in video game design and production in the province of Ontario.</p>
<p>The Toronto studio will also build on the city’s existing experience with the film production industry. Collaborating with local film industry veterans to enhance video game production and extend Ubisoft’s convergence strategy, Ubisoft Toronto will contribute to Ubisoft’s global plan of extending its brands to complementary platforms and mediums, including books, comics, short films and other products.<br />
“We are incredibly excited to finally tap into the remarkable talent Ontario has been developing over the years,” said Yannis Mallat. “Toronto’s unique pool of experience video game industry and film industry talent will allow us to develop a team with exceptional ability to help us realize our goals for creating brands with universal appeal that extend beyond the world of video games.”</p>
<p>The studio in Toronto will be the fourth for Ubisoft in Canada, with other studios located in Montréal, Quebec City and Vancouver and employing more than 2,300 creative staff across the country.</p>
<p>Today’s announcement is made possible with the support of the Ontario provincial government and its dedication to invest in organizations that create jobs and provide long-term value for the provincial economy. Premier Dalton McGuinty was on hand today at the Ubisoft press conference in Toronto to help announce plans for the new studio and elaborate on the provincial government’s support for the endeavour, stating “Our world is one where you can borrow capital, you can copy technology and you can buy natural resources. But to build a high wage and a high standard of living you need talent. By investing in Ubisoft, we’re building Ontario’s economy now and for the future.”<br />
Among its more than 17 multi-million selling franchises, Ubisoft is known for developing and producing such legendary game brands as Tom Clancy’s Splinter Cell®, Tom Clancy’s Rainbow Six®, Assassin’s Creed®, Prince of Persia®, Red Steel®, Rayman®, Rayman Raving Rabbids®, and Far Cry®.</p></blockquote>
<p><a href="http://exophase.com/psp/ubisoft-opening-toronto-based-studio-promises-to-create-800-jobs-over-next-decade-11971.htm">Ubisoft Opening Toronto Based Studio, Promises To Create 800 Jobs Over Next Decade</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/iLwABueBAx0" height="1" width="1"/>]]></content:encoded>
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		<title>SCE: PSPgo Still Clocked At 333MHz, FCC Filing Pertains To USB</title>
		<link>http://exophase.com/psp/sce-pspgo-still-clocked-at-333mhz-fcc-filing-pertains-to-usb-11969.htm</link>
		<comments>http://exophase.com/psp/sce-pspgo-still-clocked-at-333mhz-fcc-filing-pertains-to-usb-11969.htm#comments</comments>
		<pubDate>Mon, 06 Jul 2009 06:36:47 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[hardawre]]></category>
		<category><![CDATA[official]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[rumor smash]]></category>
		<category><![CDATA[SCE]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11969</guid>
		<description><![CDATA[
Looks like all that hubbub about the PSPgo sporting a souped up 480MHz processor was for naught. According to a report from Engadget Japan, citing a Sony Computer Entertainment representative, the much-publicized reference of 480MHz in an FCC filing pertains to the clock frequency of the USB component, not the CPU chip.
In a nutshell, the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11968" title="pspgopice32009" src="http://exophase.com/wp-content/uploads/2009/07/pspgopice32009.jpg" alt="pspgopice32009" width="530" height="297" /><br />
Looks like all that hubbub about the PSPgo sporting a souped up 480MHz processor was for naught. According to a report from <a rel="nofollow" href="http://74.125.19.132/translate_c?hl=en&amp;sl=auto&amp;tl=en&amp;u=http://japanese.engadget.com/&amp;prev=hp&amp;rurl=translate.google.com&amp;usg=ALkJrhjIfVzywfN1kHcWtal3qStKYH0AXw" target="_blank">Engadget Japan</a>, citing a Sony Computer Entertainment representative, the much-publicized reference of 480MHz in an FCC filing pertains to the clock frequency of the USB component, not the CPU chip.</p>
<p>In a nutshell, the $249.99 PSPgo is largely the same handheld that debuted nearly five years ago, just in a more compact and admittedly sexy shell that does away with UMD, adding 16GB of built-in flash memory in its place, along with Bluetooth capabilities. Glad that&#8217;s settled.</p>
<p><a href="http://exophase.com/psp/sce-pspgo-still-clocked-at-333mhz-fcc-filing-pertains-to-usb-11969.htm">SCE: PSPgo Still Clocked At 333MHz, FCC Filing Pertains To USB</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/35-rRRhiHuw" height="1" width="1"/>]]></content:encoded>
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		<title>PSP Firmware 5.55 Spotted On Demonstration Unit</title>
		<link>http://exophase.com/psp/psp-firmware-5-55-spotted-on-demonstration-unit-11966.htm</link>
		<comments>http://exophase.com/psp/psp-firmware-5-55-spotted-on-demonstration-unit-11966.htm#comments</comments>
		<pubDate>Sun, 05 Jul 2009 22:17:56 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Firmware]]></category>
		<category><![CDATA[france]]></category>
		<category><![CDATA[japan expo]]></category>
		<category><![CDATA[Network Update]]></category>
		<category><![CDATA[paris]]></category>
		<category><![CDATA[psp firmware 5.55]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[soulcalibur]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11966</guid>
		<description><![CDATA[
An eagle-eyed attendee of the Paris-based Japan Expo happened to notice that one of the PSP demonstration units on display to showcase Soulcalibur Broken Destiny was running a yet-unreleased firmware 5.55. No visible changes were observed, so if we had to wager a guess, this is another minor update. Nevertheless, it piques our interest, leading [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11965" title="firmware555" src="http://exophase.com/wp-content/uploads/2009/07/firmware555.jpg" alt="firmware555" width="530" height="279" /><br />
An <a rel="nofollow" href="http://www.pspgen.com/firmware-5-50-sony-actualite-188554.html" target="_blank">eagle-eyed attendee</a> of the Paris-based Japan Expo happened to notice that one of the PSP demonstration units on display to showcase Soulcalibur Broken Destiny was running a yet-unreleased firmware 5.55. No visible changes were observed, so if we had to wager a guess, this is another minor update. Nevertheless, it piques our interest, leading us to believe that the update could be game-specific or was designed to further patch up security holes that have cropped up within the past couple months, much to Sony&#8217;s dismay.</p>
<p>As we have <a href="http://exophase.com/psp/psp-firmware-505-included-on-idol-master-sp-umd-10153.htm" target="_blank">witnessed in the past</a>, not all firmware updates are released through the traditional means of Network Update and instead are kept solely to UMD discs, so whether this one will see the light of day is unknown at this point. We&#8217;d assume that official word will be coming from Sony soon if so.</p>
<p><a href="http://exophase.com/psp/psp-firmware-5-55-spotted-on-demonstration-unit-11966.htm">PSP Firmware 5.55 Spotted On Demonstration Unit</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/PVd7QGT71Uk" height="1" width="1"/>]]></content:encoded>
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		<title>PS3 Value Bundle With Killzone 2, MGS 4 As Pack-Ins Hitting Best Buy</title>
		<link>http://exophase.com/ps3/ps3-value-bundle-with-killzone-2-mgs-4-as-pack-ins-hitting-best-buy-11963.htm</link>
		<comments>http://exophase.com/ps3/ps3-value-bundle-with-killzone-2-mgs-4-as-pack-ins-hitting-best-buy-11963.htm#comments</comments>
		<pubDate>Sat, 04 Jul 2009 06:43:54 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11963</guid>
		<description><![CDATA[
As rumors have suggested, it appears Sony is itching to deplete its stock of 80GB PS3 models to make way for a slimmed down version of the original hardware. According to a Kotaku report, citing numerous retail store employees, Best Buy will begin offering a 80GB PS3 bundle containing Killzone 2 and Metal Gear Solid [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11962" title="ps3bundlekillzone2mgs4" src="http://exophase.com/wp-content/uploads/2009/07/ps3bundlekillzone2mgs4.jpg" alt="ps3bundlekillzone2mgs4" width="530" height="308" /><br />
As rumors have <a href="http://exophase.com/ps3/rumor-ps3-360-price-cut-coming-this-fall-11918.htm" target="_blank">suggested</a>, it appears Sony is itching to deplete its stock of 80GB PS3 models to make way for a slimmed down version of the original hardware. According to a <a rel="nofollow" href="http://kotaku.com/5305883/ps3-bundle-includes-mgs4-killzone-2" target="_blank">Kotaku report</a>, citing numerous retail store employees, Best Buy will begin offering a 80GB PS3 bundle containing Killzone 2 and Metal Gear Solid 4 as pack-ins next Sunday.</p>
<p>While most bundles come with a premium price tag to justify their additions, this particular one will cost $399.99, the same price as a standalone 80GB unit. Seeing as Killzone 2 is still sold at full price, that&#8217;s a savings of around $90. If you&#8217;ve been in the market for a PS3, now might be the time to jump on one. Then again, if rumors pan out, the PS3 Slim may be right around the corner as well, which makes waiting it out a couple more months another option for prospective purchasers. It&#8217;s your choice.</p>
<p><a href="http://exophase.com/ps3/ps3-value-bundle-with-killzone-2-mgs-4-as-pack-ins-hitting-best-buy-11963.htm">PS3 Value Bundle With Killzone 2, MGS 4 As Pack-Ins Hitting Best Buy</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/Q3Ahxf5wegA" height="1" width="1"/>]]></content:encoded>
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		<title>FCC Filing Reveals PSPgo CPU Clock Speed Bump</title>
		<link>http://exophase.com/psp/fcc-filing-reveals-pspgo-cpu-clock-speed-bump-11958.htm</link>
		<comments>http://exophase.com/psp/fcc-filing-reveals-pspgo-cpu-clock-speed-bump-11958.htm#comments</comments>
		<pubDate>Fri, 03 Jul 2009 18:16:15 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[cpu]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[fcc]]></category>
		<category><![CDATA[Firmware]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11958</guid>
		<description><![CDATA[
Official word from Sony PR is that the inner hardware of PSPgo units remains the same as the past two hardware revisions, apart from the obvious inclusion of a built-in 16GB flash storage device. But sometimes, as we&#8217;ve learned in the past, official word is not the end-all be-all. According to a recently published FCC [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://exophase.com/wp-content/uploads/2009/06/pspfold.jpg" border="0" alt="" /><br />
Official word from Sony PR is that the inner hardware of PSPgo units remains the same as the past two hardware revisions, apart from the obvious inclusion of a built-in 16GB flash storage device. But sometimes, as we&#8217;ve learned in the past, official word is not the end-all be-all. According to a <a rel="nofollow" href="https://fjallfoss.fcc.gov/oetcf/eas/reports/ViewExhibitReport.cfm?mode=Exhibits&amp;RequestTimeout=500&amp;calledFromFrame=N&amp;application_id=460048&amp;fcc_id=%27AK8PN1001A1%27" target="_blank">recently published FCC filing</a>, the PSPgo sports a CPU clocking in at 480MHz, a near 42 percent increase over the original clock speed of 333MHz. When was the last time an FCC spec sheet pulled a ruse on us? That&#8217;s a tough one.</p>
<p>What Sony plans on using the extra bump in resources for is anyone&#8217;s guess, but with rumors abound that point to digital PSN downloads beyond the realm of games, such as iPhone and iTouch-esque applications, this is a hardware upgrade that makes sense. Not to mention, Nintendo packed a beefed up CPU as well as additional RAM in the DSi, meaning Sony wouldn&#8217;t be the first to make such a move.</p>
<p>We&#8217;d assume, however, that when the PSPgo ships initially it will be locked to a standard 333MHz clock &#8212; making Sony&#8217;s assertion of the core hardware being the same theoretically, albeit not technically correct. The PSP was originally capped at 222MHz, until a firmware update &#8211; version 3.50 specifically &#8211; made clock frequency changing functions available to development studios. If this &#8220;hidden&#8221; potential &#8212; as we&#8217;ll call it &#8212; offered by PSPgo units is being unlocked down the road, it makes sense for Sony to stay coy on details at this point in time.</p>
<p>At any rate, additions like these certainly make the $249 price point of the PSPgo more palatable.</p>
<p><a href="http://exophase.com/psp/fcc-filing-reveals-pspgo-cpu-clock-speed-bump-11958.htm">FCC Filing Reveals PSPgo CPU Clock Speed Bump</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/9DV4ARPLURA" height="1" width="1"/>]]></content:encoded>
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		<title>PlayStation Store Update Thursday: UMD Legacy Overload</title>
		<link>http://exophase.com/psp/playstation-store-update-thursday-umd-legacy-overload-11955.htm</link>
		<comments>http://exophase.com/psp/playstation-store-update-thursday-umd-legacy-overload-11955.htm#comments</comments>
		<pubDate>Fri, 03 Jul 2009 08:11:27 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[punisher no mercy]]></category>
		<category><![CDATA[qore]]></category>
		<category><![CDATA[umd legacy]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11955</guid>
		<description><![CDATA[
This week&#8217;s PlayStation Store update is dominated by a trio of downloadable UMD legacy titles for the PSP, namely Capcom Classics Collection Remixed, Mind Quiz, and Tom Clancy&#8217;s Splinter Cell Essentials.
Over on the PS3 front is The Punisher: No Mercy, an exclusive PSN effort inspired by the legendary comic book series. In search of add-on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://exophase.com/images/misc/playstation-2.jpg" border="0" alt="" /><br />
This week&#8217;s PlayStation Store update is dominated by a trio of downloadable UMD legacy titles for the PSP, namely Capcom Classics Collection Remixed, Mind Quiz, and Tom Clancy&#8217;s Splinter Cell Essentials.</p>
<p>Over on the PS3 front is The Punisher: No Mercy, an exclusive PSN effort inspired by the legendary comic book series. In search of add-on content? A free limited edition Sacktue of Liberty costume for LittleBigPlanet went live today, just in time for July 4 festivities. As a bonus, it is completely free. Qore episode 14 also awaits, providing an inside look at Assassin&#8217;s Creed 2.</p>
<p>See the full listing of content past the break.</p>
<blockquote><p><strong>Qore</strong></p>
<p>Qore Annual Subscription &#8211; July 2009 ($24.99)<br />
Qore: Presented by the PlayStation Network is a high-definition monthly interactive video production covering the world of PlayStation. Qore provides its audience with exclusive behind-the-scenes access to upcoming titles from both the SCE Worldwide Studios and third-party developers across the globe.<br />
File size: 1.17 GB</p>
<p>Qore Episode 14: July 2009 ($2.99)<br />
Episode 14 of Qore: Presented by the PlayStation Network takes you inside the dangerous world of Assassin’s Creed 2.<br />
File size: 1.17 GB</p>
<p><strong>Downloadable Games</strong></p>
<p>Punisher: No Mercy ($9.99)<br />
Zen Studios gives you a first look at The Punisher: No Mercy, coming exclusively to Playstation Network. Powered by Unreal Engine 3, No Mercy features fast-paced first person shooter action and explosive online multiplayer game play. With inspiration rooted in the Punisher’s rich comic book history, the game allows players to choose from an eclectic mix of Punisher allies and villains.<br />
ESRB Rated M<br />
File size: 737 MB<br />
<strong><br />
Add-on Game Content<br />
</strong><br />
High Velocity Bowling Ball Pack 6 &#8211; 4th of July Americana ($0.99)<br />
It’s time to bowl – High Velocity style! Spice up your bowling game with this cool pack of six custom “4th of July Americana” theme bowling balls.<br />
File size: 4.68 MB</p>
<p>High Velocity Bowling Ball Pack 7 &#8211; Route 66 Americana ($0.99)<br />
t’s time to bowl – High Velocity style! Spice up your bowling game with this cool pack of six custom “Route 66 Americana” theme bowling balls.<br />
File size: 6.55 MB</p>
<p>LittleBigPlanet Sacktue of Liberty Costume (free)<br />
“Celebrate Independence Day in LittleBigPlanet with this special costume for Sackboy! Available for a limited time!”<br />
File size: 1.04 MB</p>
<p>MotorStorm Pacific Rift Monarch Signature Livery Pack (free)<br />
Make your vehicle stand out from the crowd with this exclusive MotorStorm Pacific Rift livery pack, available for a limited time only from PlayStation Store.<br />
File size: 100 KB</p>
<p>MotorStorm Pacific Rift Speed Expansion ($9.99)<br />
Download the Speed Expansion Pack to get 3 brand new tracks for MotorStorm Pacific Rift, playable in all online modes, and offline in Time Attack, Free Play, and Split Screen.</p>
<p>* Quicksands<br />
* Darkfire Swamp<br />
* Engorged</p>
<p>File size: 572 MB</p>
<p>Cross Edge Safety Pack (free)<br />
Add a few extra items to your inventory with this free pack!<br />
File size: 111 KB</p>
<p>Cross Edge Additional Dungeon 2 (free)<br />
Extend your adventure with this bonus dungeon!<br />
File size: 111 KB</p>
<p>Cross Edge New Costume Set 1 ($3.99)<br />
Expand your wardrobe along with your power with this clothing pack!<br />
File size: 192 MB</p>
<p>Quantum of Solace: The Game 007 Camille Map Pack ($4.99)<br />
The Camille Map Pack includes four new multiplayer maps: “Canals,” a claustrophobic section of Venice where constant movement is the key to winning and losing; “Bags” places you in a gloomy area of the Miami airport that will have you frantically trying to find cover; “Dam” an outdoor arena that requires constant teamwork and “Cisterns”, the dark underbelly of Siena where trouble lurks around every dark corner.<br />
File size: 348 MB</p>
<p>Tiger Woods PGA Tour 10 The Predator ($7.50)<br />
Grab your clubs and prepare for a true adventure at The Predator! Bring all your shots including your ability to work the ball left and right as creativity will help you get around this jungle of a course.<br />
File size: 170 MB</p>
<p>Guitar Hero World Tour<br />
For all song credits please visit www.guitarhero.com</p>
<p>* “21st Century (Digital Boy)” by Bad Religion ($1.99)<br />
* “Linoleum” by NOFX ($1.99)<br />
* “Ruby Soho” by Rancid ($1.99)<br />
* Epitaph Punk-O-Rama Track Pack ($5.49) &#8211; Downloadable Track Pack for Guitar Hero World Tour featuring “21st Century (Digital Boy)” by Bad Religion, “Linoleum” by NOFX and “Ruby Soho” by Rancid. Please Note: Many songs are available both as singles and as part of a Track Pack, so please carefully consider your purchases before downloading.</p>
<p>File sizes: 24 MB &#8211; 33 MB (singles), 83 MB (track pack)</p>
<p>Rock Band<br />
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.</p>
<p>* “Blue Morning, Blue Day” &#8211; Foreigner ($1.99)<br />
* “Feels Like the First Time” &#8211; Foreigner ($1.99)<br />
* “Headknocker” &#8211; Foreigner ($1.99)<br />
* Foreigner Pack 01 ($5.49) &#8211; Build your Rock Band library by purchasing this song game track pack: Foreigner Pack 01. This pack includes: “Blue Morning, Blue Day,” “Headknocker,” and “Feels Like the First Time” by Foreigner.<br />
* “Hey John, What’s Your Name Again?” &#8211; The Devil Wears Prada ($1.99)<br />
* “Image of the Invisible” &#8211; Thrice ($1.99)<br />
* “Sweet Talk” &#8211; Dear and the Headlights ($1.99)<br />
* Warped Tour 2009 Pack 02 ($5.49) &#8211; Build your Rock Band library by purchasing this song game track pack: Warped Tour 2009 Pack 02. This pack includes “Sweet Talk” by Dear and the Headlights, “Hey John, What’s Your Name Again?” by The Devil Wears Prada, and “Image of the Invisible” by Thrice.<br />
* Weapon of Choice” &#8211; Black Rebel Motorcycle Club ($1.99)</p>
<p>File sizes: 25 MB &#8211; 31 MB (singles), 86 MB &#8211; 87 MB (track packs)</p>
<p><strong>Game Videos (free)</strong></p>
<p>Pulse 7/2 Edition<br />
Join host Christina Lee for PULSE presented by the PlayStation Network. This edition features a patriotic add-on to LittleBigPlanet, the puzzles of Droplitz and an exciting challenge from Battlefield 1943. We also take a look at the PSone Classic, Metal Gear Solid, and the Top 10 PSone Classics to date. New video arrivals include NYC Prep, Bravo’s series about the privileged teenagers of Manhattan’s elite high school scene.<br />
File size: 255 MB (HD) 438 MB (1080)</p>
<p>MotorStorm Pacific Rift Speed Expansion Pack Trailer<br />
File size: 81 MB (HD) 139 MB (1080)</p>
<p>MotorStorm Pacific Rift Adrenaline Expansion Pack Trailer<br />
File size: 79 MB (HD) 133 MB (1080)</p>
<p>Bayonetta E3 Trailer<br />
File size: 69 MB (HD)<br />
PS3 Themes</p>
<p>Anime MBM 4 PS3 ($1.49)<br />
File size: 4.03 MB</p>
<p>Farmer’s Daughter PS3 Theme ($1.99)<br />
File size: 5.2 MB</p>
<p>Ink Skulls PS3 Theme ($1.49)<br />
File size: 5.17 MB</p>
<p>Sniper Girls PS3 Theme ($1.49)<br />
File size: 5.54 MB<br />
<strong><br />
PlayStation Store for PSP</p>
<p>Downloadable Games</strong></p>
<p>Capcom Classics Collection Remixed ($19.99) (also available from PS3 storefront)<br />
Bursting with retro flavor, this portable arcade compilation comes together in an amazing collection of 20 all-time Capcom favorites.<br />
Included games are: Street Fighter, Strider, Final Fight, 1941, Captain Commando, Bionic Commando, Legendary Wings, Forgotten Worlds, Black Tiger, 3 Wonders, Avengers, Block Block, Last Duel, Side Arms, Mega Twins, Varth, Magic Sword, Section Z, Quiz and Dragons, and The Speed Rumbler.<br />
ESRB Rated T<br />
File size: 489 MB</p>
<p>Mind Quiz ($9.99) (also available from PS3 storefront)<br />
Mind Quiz is the only PSP game that helps you make your brain younger.<br />
ESRB Rated E<br />
File size: 20 MB</p>
<p>Tom Clancy’s Splinter Cell Essentials ($19.99) (also available from PS3 storefront)<br />
You are double agent Sam Fisher, caught in a menacing conspiracy. Immerse yourself in the world of international espionage and discover the entire Splinter Cell series through flashbacks and exclusive new missions.<br />
PLEASE NOTE: Due to media differences, the digital and UMD disc versions of this title are incompatible with each other in Multiplayer mode.<br />
ESRB Rated M<br />
File size: 1.23 GB</p>
<p><strong>Add-on Game Content</strong></p>
<p>Rock Band Unplugged (also available from PS3 storefront)<br />
Build your Rock Band Unplugged library by purchasing these song game tracks. For song credits, visit www.RockBand.com.</p>
<p>* “Losing My Religion”— R.E.M. ($1.99)<br />
* “Sin Wagon”— Dixie Chicks ($1.99)</p>
<p>File sizes: 15 MB &#8211; 19 MB</p>
<p><strong>Game Videos (free)</strong></p>
<p>Pulse 7/2 Edition<br />
File size: 50 MB</p>
<p><strong>PSP Themes</strong></p>
<p>Anime MBM 7 PSP Theme ($0.99) (also available from PS3 storefront)<br />
File size: 534 KB</p>
<p>Anime MBM 8 PSP Theme ($0.99) (also available from PS3 storefront)<br />
File size: 500 KB</p>
<p>4th of July PSP Theme 1 ($0.99) (also available from PS3 storefront)<br />
File size: 480 KB</p>
<p>4th of July PSP Theme 2 ($0.99) (also available from PS3 storefront)<br />
File size: 489 KB</p>
<p>Farmer’s Daughter PSP Theme ($1.49) (also available from PS3 storefront)<br />
File size: 495 KB</p>
<p>Ink Skulls PSP Theme ($1.49) (also available from PS3 storefront)<br />
File size: 330 KB</p>
<p>Sniper Girls PSP Theme ($1.49) (also available from PS3 storefront)<br />
File size: 561 KB</p></blockquote>
<p><a href="http://exophase.com/psp/playstation-store-update-thursday-umd-legacy-overload-11955.htm">PlayStation Store Update Thursday: UMD Legacy Overload</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/VFHPvJzebq4" height="1" width="1"/>]]></content:encoded>
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		<title>Heroes Over Europe Dogfights Onto PS3, Xbox 360, And PC This September</title>
		<link>http://exophase.com/ps3/heroes-over-europe-dogfights-onto-ps3-xbox-360-and-pc-this-september-11952.htm</link>
		<comments>http://exophase.com/ps3/heroes-over-europe-dogfights-onto-ps3-xbox-360-and-pc-this-september-11952.htm#comments</comments>
		<pubDate>Fri, 03 Jul 2009 07:50:41 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[heroes over europe]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11952</guid>
		<description><![CDATA[
After this year&#8217;s cutting-edge aerial fighter Tom Clancy&#8217;s HAWX, publisher Ubisoft is taking to the skies yet again in Heroes Over Europe, a sequel to the dogfight-laden World War II flight combat sim Heroes of the Pacific.
In development at Transmission Games, the title is played out across faithful recreations of real-world locations, including London, Berlin, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11951" title="HOE_London_Burning" src="http://exophase.com/wp-content/uploads/2009/07/HOE_London_Burning.jpg" alt="HOE_London_Burning" width="530" height="298" /><br />
After this year&#8217;s cutting-edge aerial fighter Tom Clancy&#8217;s HAWX, publisher Ubisoft is taking to the skies yet again in Heroes Over Europe, a sequel to the dogfight-laden World War II flight combat sim Heroes of the Pacific.</p>
<p>In development at Transmission Games, the title is played out across faithful recreations of real-world locations, including London, Berlin, and the French Alps. Four online modes supporting up to 16 players are promised as well, in addition to a unique Ace Kill gameplay mechanic that encourages close combat action.</p>
<blockquote><p>&#8220;We are pleased to be bringing Heroes Over Europe to retailers worldwide,” said Tony Key, senior vice president of sales and marketing, Ubisoft. &#8220;The action-packed gameplay and realistic imagery in Heroes Over Europe will help bring some of history&#8217;s most exciting air battles to life for an experience that gamers will enjoy.”</p></blockquote>
<p>Heroes Over Europe is slated for worldwide release later this September on Xbox 360, PS3, and PC.</p>
<p><a href="http://forums.exophase.com/showthread.php?t=11150" target="_blank">Heroes Over Europe Screenshots</a></p>
<p><a href="http://exophase.com/ps3/heroes-over-europe-dogfights-onto-ps3-xbox-360-and-pc-this-september-11952.htm">Heroes Over Europe Dogfights Onto PS3, Xbox 360, And PC This September</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/H1hxy4qv9-0" height="1" width="1"/>]]></content:encoded>
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		<title>Capcom Classics Collection Remixed Hitting PSN Tomorrow, More PSOne Classics On The Way</title>
		<link>http://exophase.com/psp/capcom-classics-collection-remixed-hitting-psn-tomorrow-more-psone-classics-on-the-way-11948.htm</link>
		<comments>http://exophase.com/psp/capcom-classics-collection-remixed-hitting-psn-tomorrow-more-psone-classics-on-the-way-11948.htm#comments</comments>
		<pubDate>Wed, 01 Jul 2009 21:17:07 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Resident Evil]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11948</guid>
		<description><![CDATA[
Those longing for a blast from the past in portable form are in luck, Capcom announced today that it will begin releasing several of its UMD-based titles and PSOne classics on PSN throughout the coming months.
The very first of these titles is due out tomorrow, Capcom Classics Collection: Remixed. It is a collection of coin-op [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11947" title="capcomcollectionremixed" src="http://exophase.com/wp-content/uploads/2009/07/capcomcollectionremixed.jpg" alt="capcomcollectionremixed" width="530" height="252" /><br />
Those longing for a blast from the past in portable form are in luck, Capcom announced today that it will begin releasing several of its UMD-based titles and PSOne classics on PSN throughout the coming months.</p>
<p>The very first of these titles is due out tomorrow, Capcom Classics Collection: Remixed. It is a collection of coin-op and arcade ports, twenty in all. Notable titles included are Bionic Commando, Street Fighter, and Magic Sword.</p>
<p>Additionally, Capcom has provided a comprehensive list detailing what to expect over the next few weeks. After an onslaught of requests from fans, survival horror classics Resident Evil 2 and Resident Evil 3: Nemesis have been confirmed for a PSN release at long last.</p>
<blockquote><p>* Capcom Classics Collection Remixed (UMD Legacy)<br />
* Mega Man Powered Up (UMD Legacy)<br />
* Dino Crisis (PlayStation Legacy)<br />
* Power Stone Collection (UMD Legacy)<br />
* Mega Man Maverick Hunter X (UMD Legacy)<br />
* Resident Evil 2 (PlayStation Legacy)<br />
* Darkstalkers (UMD Legacy)<br />
* Street Fighter Alpha 3 Max (UMD Legacy)<br />
* Resident Evil 3: Nemesis (PlayStation Legacy)<br />
* Capcom Classics Collection Reloaded (UMD Legacy)</p></blockquote>
<p><a href="http://exophase.com/psp/capcom-classics-collection-remixed-hitting-psn-tomorrow-more-psone-classics-on-the-way-11948.htm">Capcom Classics Collection Remixed Hitting PSN Tomorrow, More PSOne Classics On The Way</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/sRBvNw2cncw" height="1" width="1"/>]]></content:encoded>
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		<title>Report: Rumored PS3 Slim Enters Production Phase</title>
		<link>http://exophase.com/ps3/report-rumored-ps3-slim-enters-production-phase-11945.htm</link>
		<comments>http://exophase.com/ps3/report-rumored-ps3-slim-enters-production-phase-11945.htm#comments</comments>
		<pubDate>Wed, 01 Jul 2009 06:03:11 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[ps3 slim]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[taiwan]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11945</guid>
		<description><![CDATA[
If a report from Taiwan-based finance site UDN is to be believed, the much-rumored PS3 Slim model has entered the production phase and units will be ready to ship by July at the earliest. Do keep in mind that doesn&#8217;t necessarily mean it&#8217;ll reach store shelves this month, but this tidbit of information does fall [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11944" title="ps3slim" src="http://exophase.com/wp-content/uploads/2009/07/ps3slim.jpg" alt="ps3slim" width="530" height="260" /><br />
If a report from Taiwan-based finance site UDN is to be believed, the much-rumored PS3 Slim model has entered the production phase and units will be ready to ship by July at the earliest. Do keep in mind that doesn&#8217;t necessarily mean it&#8217;ll reach store shelves this month, but this tidbit of information does fall in line with previous rumors that pegged a <a href="../ps3/rumor-ps3-360-price-cut-coming-this-fall-11918.htm" target="_blank">price cut</a> for later this fall. Clearly, Sony is up to something.</p>
<p>With stock of the current 80GB model reportedly being phased out, a late August or early September retail availability date for the PS3 Slim is looking increasingly likely. More as it breaks.</p>
<p><a rel="nofollow" href="http://udn.com/NEWS/STOCK/STO3/4990039.shtml" target="_blank">PS3代工 鴻海搶到大單</a> [UDN]</p>
<p><a href="http://exophase.com/ps3/report-rumored-ps3-slim-enters-production-phase-11945.htm">Report: Rumored PS3 Slim Enters Production Phase</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/D6jvv0QwDIM" height="1" width="1"/>]]></content:encoded>
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		<title>Sony Patents Software Based PS2 Emulation Technology</title>
		<link>http://exophase.com/ps3/sony-patents-software-based-ps2-emulation-technology-11941.htm</link>
		<comments>http://exophase.com/ps3/sony-patents-software-based-ps2-emulation-technology-11941.htm#comments</comments>
		<pubDate>Tue, 30 Jun 2009 21:49:21 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[emotion engine]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11941</guid>
		<description><![CDATA[
It&#8217;s no secret that the lack of PS2 emulation on newer PS3 units is a bit of a put-off to prospective purchasers. Especially when considering that majority of would-be PS3 owners are those that own a large library of PS2 titles. Granted, not being able to play those games isn&#8217;t a deal breaker for most, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="../wp-content/uploads/2009/06/ps3pricecut.jpg" border="0" alt="" /><br />
It&#8217;s no secret that the lack of PS2 emulation on newer PS3 units is a bit of a put-off to prospective purchasers. Especially when considering that majority of would-be PS3 owners are those that own a large library of PS2 titles. Granted, not being able to play those games isn&#8217;t a deal breaker for most, but it certainly makes laying down $400 on new hardware a tougher decision.</p>
<p>However, it looks like Sony may be bringing to PS2 emulation to non-backwards compatible PS3 units after all, if a <a rel="nofollow" href="http://www.siliconera.com/2009/06/29/sony-patents-emotion-engine-emulation-technology-for-cell-processors/" target="_blank">recently unearthed patent</a> is any indication. The patent references a software-based technology that would allow the PS3&#8217;s Cell CPU to translate or emulate code written specifically for the PS2&#8217;s Emotion Engine chip.</p>
<p>We can only think of one reason why Sony would be experimenting with such a technology and that is backwards compatibility. That leads us to questions over implementation. Will Sony allow folks to emulate any PS2 game of their choosing or sell digital downloads of PS2 titles over the PlayStation Store? We can only hope that Sony will side towards both options. Doing so would benefit consumers across the board, those that own an expansive library of PS2 oldies as well as the younger ones that missed out on last generation&#8217;s hits.</p>
<p><a href="http://exophase.com/ps3/sony-patents-software-based-ps2-emulation-technology-11941.htm">Sony Patents Software Based PS2 Emulation Technology</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/c27f_seiRP0" height="1" width="1"/>]]></content:encoded>
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		<title>Takeuchi: Lost Planet 2 Demo Coming Soon</title>
		<link>http://exophase.com/ps3/takeuchi-lost-planet-2-demo-coming-soon-11939.htm</link>
		<comments>http://exophase.com/ps3/takeuchi-lost-planet-2-demo-coming-soon-11939.htm#comments</comments>
		<pubDate>Tue, 30 Jun 2009 03:29:29 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[lost planet 2]]></category>
		<category><![CDATA[takeuchi]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11939</guid>
		<description><![CDATA[
A playable demo of Capcom&#8217;s alien infested mech-shooter Lost Planet 2 is due for a public release &#8220;soon,&#8221; according to producer Jun Takeuchi. The exec reportedly made the comment on Midnight Live 360, a Famitsu-sponsored event.
It&#8217;s worth pointing out that Takeuchi&#8217;s exact words were &#8220;soon, I guess&#8221; in reference to the demo, which doesn&#8217;t exactly [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11938" title="lostplanet2capcom" src="http://exophase.com/wp-content/uploads/2009/06/lostplanet2capcom.jpg" alt="lostplanet2capcom" width="530" height="271" /><br />
A playable demo of Capcom&#8217;s alien infested mech-shooter Lost Planet 2 is due for a public release &#8220;soon,&#8221; according to producer Jun Takeuchi. The exec <a rel="nofollow" href="http://www.joystiq.com/2009/06/28/lost-planet-2-demo-coming-soon-features-4-player-co-op/" target="_blank">reportedly</a> made the comment on Midnight Live 360, a Famitsu-sponsored event.</p>
<p>It&#8217;s worth pointing out that Takeuchi&#8217;s exact words were &#8220;soon, I guess&#8221; in reference to the demo, which doesn&#8217;t exactly instill us with optimism. Regardless, whether that &#8220;soon&#8221; bit was in reference to a worldwide or Japan-only release, we aren&#8217;t fully sure yet. Apart from Final Fantasy XIII, demos exclusive to a specific region are becoming increasingly uncommon nowadays, so we&#8217;re hoping for the former.</p>
<p>Lost Planet 2 is scheduled for a 2010 release on Xbox 360, PS3, and PC.</p>
<p><a href="http://exophase.com/ps3/takeuchi-lost-planet-2-demo-coming-soon-11939.htm">Takeuchi: Lost Planet 2 Demo Coming Soon</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/zQR-61VZRVs" height="1" width="1"/>]]></content:encoded>
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		<title>XBLA Wednesday: Worms 2 Armageddon, King of Fighters ‘98</title>
		<link>http://exophase.com/xbox360/xbla-wednesday-worms-2-armageddon-king-of-fighters-98-11936.htm</link>
		<comments>http://exophase.com/xbox360/xbla-wednesday-worms-2-armageddon-king-of-fighters-98-11936.htm#comments</comments>
		<pubDate>Tue, 30 Jun 2009 02:57:30 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11936</guid>
		<description><![CDATA[
This week&#8217;s round of XBLA releases invite gamers to get their multiplayer on in Worms 2 Armageddon and King of Fighters &#8216;98.
Both are priced at 800 MS points, with Worms 2 featuring a wealth of upgrades over the original, including additional play modes and four-person multiplayer via Live or local. On the other hand, King [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11935" title="worms2" src="http://exophase.com/wp-content/uploads/2009/06/worms2.jpg" alt="worms2" width="530" height="268" /><br />
This week&#8217;s round of XBLA releases invite gamers to get their multiplayer on in Worms 2 Armageddon and King of Fighters &#8216;98.</p>
<p>Both are priced at 800 MS points, with Worms 2 featuring a wealth of upgrades over the original, including additional play modes and four-person multiplayer via Live or local. On the other hand, King of Fighters is a straight port offering upscaled visuals and one-on-one online multiplayer.</p>
<p><a href="http://exophase.com/xbox360/xbla-wednesday-worms-2-armageddon-king-of-fighters-98-11936.htm">XBLA Wednesday: Worms 2 Armageddon, King of Fighters &#8216;98</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/bzzr2VTA_qw" height="1" width="1"/>]]></content:encoded>
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		<title>No LAN Mode for StarCraft II, Says Game Designer</title>
		<link>http://exophase.com/industry/no-lan-mode-for-starcraft-ii-says-game-designer-11931.htm</link>
		<comments>http://exophase.com/industry/no-lan-mode-for-starcraft-ii-says-game-designer-11931.htm#comments</comments>
		<pubDate>Mon, 29 Jun 2009 21:25:58 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11931</guid>
		<description><![CDATA[
Fancy scheduling a good old-fashioned LAN party for the launch of StarCraft II? Sorry pal, but it&#8217;s not going to happen, at least not in the traditional sense, as the much-anticipated sequel will only support multiplayer skirmishes over Battle.net. Which of course requires an active internet connection, taking the local aspect out of the equation. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11930" title="starcraftx2" src="http://exophase.com/wp-content/uploads/2009/06/starcraftx2.jpg" alt="starcraftx2" width="530" height="286" /><br />
Fancy scheduling a good old-fashioned LAN party for the launch of StarCraft II? Sorry pal, but it&#8217;s not going to happen, at least not in the traditional sense, as the much-anticipated sequel will only support multiplayer skirmishes over Battle.net. Which of course requires an active internet connection, taking the local aspect out of the equation. Game designer Rob Pardo briefly explains:</p>
<blockquote><p>We don&#8217;t have any plans to support LAN. We will not support it. The only multiplayer available will be on Battle.net.</p></blockquote>
<p>It&#8217;s not a huge issue by any means, but is sure to agitate those wanting to engage in latency-free gaming, seeing as Blizzard is mandating that all network data must be passed through the Battle.net servers.</p>
<p>Why remove the LAN component? Our guess: oftentimes the LAN feature in games is abused by nefarious pirates to allow for connectivity across private or unofficial servers. By solely restricting access of the online component to Battle.net, Blizzard has much tighter control over what is and isn&#8217;t allowed on the infrastructure side of things.<br />
<a rel="nofollow" href="http://www.incgamers.com/Interviews/190/StarCraftIIDevelopersInterviewed?gr_i_ni" target="_blank"><br />
StarCraft II Developers Talk</a> [IncGamers]</p>
<p><a href="http://exophase.com/industry/no-lan-mode-for-starcraft-ii-says-game-designer-11931.htm">No LAN Mode for StarCraft II, Says Game Designer</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/THN1aWIvfMI" height="1" width="1"/>]]></content:encoded>
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		<title>Epic Games Launches Korean Office</title>
		<link>http://exophase.com/ps3/epic-games-launches-korean-office-11928.htm</link>
		<comments>http://exophase.com/ps3/epic-games-launches-korean-office-11928.htm#comments</comments>
		<pubDate>Mon, 29 Jun 2009 19:42:18 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[massive]]></category>
		<category><![CDATA[ray park]]></category>
		<category><![CDATA[Unreal Tournament]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11928</guid>
		<description><![CDATA[
Unreal Tournament developer Epic Games is expanding its reach to Korea, as the company announced today that it has opened a location based in Seoul.
&#8220;We deeply value our customers, and we are committed to providing Korean game developers with outstanding technology and tools,” said Park. &#8220;The opening of Epic Games Korea signifies Epic’s desire to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11927" title="unrealengine" src="http://exophase.com/wp-content/uploads/2009/06/unrealengine.jpg" alt="unrealengine" width="530" height="284" /><br />
Unreal Tournament developer Epic Games is expanding its reach to Korea, as the company announced today that it has opened a location based in Seoul.</p>
<blockquote><p>&#8220;We deeply value our customers, and we are committed to providing Korean game developers with outstanding technology and tools,” said Park. &#8220;The opening of Epic Games Korea signifies Epic’s desire to collaborate more closely with the Korean game development community, as we view our licensees’ successes as our own.&#8221;</p></blockquote>
<p>Led by former business and strategy development manger Ray Park of Massive Incorporated, the studio will focus purely on providing licensees with assistance and support for Unreal Engine. No game-related projects are being assigned to the studio.</p>
<p><a href="http://exophase.com/ps3/epic-games-launches-korean-office-11928.htm">Epic Games Launches Korean Office</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/qN5i1v4vi1g" height="1" width="1"/>]]></content:encoded>
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		<title>StarCraft II Was Pushed Back A Year Due To WoW</title>
		<link>http://exophase.com/industry/starcraft-ii-was-pushed-back-a-year-due-to-wow-11925.htm</link>
		<comments>http://exophase.com/industry/starcraft-ii-was-pushed-back-a-year-due-to-wow-11925.htm#comments</comments>
		<pubDate>Mon, 29 Jun 2009 18:24:51 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[rob pardo]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11925</guid>
		<description><![CDATA[
Speaking in a recent interview with Eurogamer, Blizzard game design VP Rob Pardo revealed that World of Warcraft is partly to blame in reference to the long road to completion of StarCraft II.
The vastly popular MMO held up development for at least a year, according to Pardo:
One of the reasons that StarCraft II had some [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11924" title="starcraft2screen6" src="http://exophase.com/wp-content/uploads/2009/06/starcraft2screen6.jpg" alt="starcraft2screen6" width="530" height="268" /><br />
Speaking in a recent interview with Eurogamer, Blizzard game design VP Rob Pardo revealed that World of Warcraft is partly to blame in reference to the long road to completion of StarCraft II.</p>
<p>The vastly popular MMO held up development for at least a year, according to Pardo:</p>
<blockquote><p>One of the reasons that StarCraft II had some delays very early on in development is because a fair amount of the design team went onto World of Warcraft for a year to really help finish that game off.</p></blockquote>
<p>On a decidedly more positive note, Pardo labeled StarCraft II as the first Blizzard title in recent memory that was developed from start to finish without having to head back to the drawing board and rethink things.</p>
<p>Now you know what to place the blame on, folks.</p>
<p><a rel="nofollow" href="http://www.eurogamer.net/articles/wow-held-up-starcraft-ii-for-a-year" target="_blank">WOW held up StarCraft II for a year </a> [Eurogamer]</p>
<p><a href="http://exophase.com/industry/starcraft-ii-was-pushed-back-a-year-due-to-wow-11925.htm">StarCraft II Was Pushed Back A Year Due To WoW</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/RbAkQUdaiB8" height="1" width="1"/>]]></content:encoded>
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		<title>THQ Testing Out Natal Tech, Still Waiting On Motion Dev Kits From Sony</title>
		<link>http://exophase.com/ps3/thq-testing-out-natal-tech-still-waiting-on-motion-dev-kits-from-sony-11922.htm</link>
		<comments>http://exophase.com/ps3/thq-testing-out-natal-tech-still-waiting-on-motion-dev-kits-from-sony-11922.htm#comments</comments>
		<pubDate>Sat, 27 Jun 2009 01:26:26 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Brian Farrell]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11922</guid>
		<description><![CDATA[
Following an E3 reveal, it has come to light that Microsoft&#8217;s full-body motion-sensing technology &#8212; codenamed Natal &#8212; is in hands at various third-party development studios, including THQ.
Company CEO Brian Farrell says THQ received its dev kits for Natal 4-6 weeks ago. Since then, the company has been dabbling in creating experiences that utilize the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11921" title="natalproject" src="http://exophase.com/wp-content/uploads/2009/06/natalproject.jpg" alt="natalproject" width="530" height="267" /><br />
Following an E3 reveal, it has come to light that Microsoft&#8217;s full-body motion-sensing technology &#8212; codenamed Natal &#8212; is in hands at various third-party development studios, including THQ.</p>
<p>Company CEO Brian Farrell says THQ received its dev kits for Natal 4-6 weeks ago. Since then, the company has been dabbling in creating experiences that utilize the tech. At the moment, Farrell feels it caters more towards casual gamers, but without going into specifics, was quick to point out that possibilities on the core side of things are there as well.</p>
<blockquote><p>We&#8217;re obviously looking at both. Our initial take is that it does seem to be more broad, the idea that you&#8217;re getting new gamers or lapsed gamers away from very complex controls, but I don&#8217;t want to rule out doing something for core because we&#8217;ve got some ideas along that line. But I think the emphasis there and I think the positioning from Microsoft &#8212; [maybe it's a] better question for them &#8212; but it feels more casual to us at this point</p></blockquote>
<p>On the subject of Sony&#8217;s competing PlayStation Eye powered motion-sensing technology, Farrell said THQ is still waiting on kits for that, but has been in talks with Sony over rollout plans. That gives the impression that Sony&#8217;s tech is still in its early, presumably alpha stages. It makes sense, as the tech was not shown behind closed doors at E3, whereas Natal was.</p>
<p><a rel="nofollow" href="http://g4tv.com/thefeed/blog/post/696913/THQs-Experimenting-With-Natal-Doesnt-Have-Sony-Kits-Yet-Making-A-Peripheral-Game.html" target="_blank">THQ&#8217;s Experimenting With Natal, Doesn&#8217;t Have Sony Kits Yet, Making A Peripheral Game<br />
</a> [G4]</p>
<p><a href="http://exophase.com/ps3/thq-testing-out-natal-tech-still-waiting-on-motion-dev-kits-from-sony-11922.htm">THQ Testing Out Natal Tech, Still Waiting On Motion Dev Kits From Sony</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/zCK7TBINMuE" height="1" width="1"/>]]></content:encoded>
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		<title>Rumor: PS3, 360 Price Cut Coming This Fall</title>
		<link>http://exophase.com/ps3/rumor-ps3-360-price-cut-coming-this-fall-11918.htm</link>
		<comments>http://exophase.com/ps3/rumor-ps3-360-price-cut-coming-this-fall-11918.htm#comments</comments>
		<pubDate>Fri, 26 Jun 2009 20:56:49 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bundle]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[price cut]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11918</guid>
		<description><![CDATA[
We&#8217;ve heard murmurs of a PS3 price cut in the fall, but nothing concrete. Until now, that is. A source &#8212; or mole &#8212; close to technology site Arstechnica is reporting that Sony aims to weed out supply of 80GB-equipped PS3 units during the coming months, meaning it may not be long before retail shelves [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11917" title="ps3pricecut" src="http://exophase.com/wp-content/uploads/2009/06/ps3pricecut.jpg" alt="ps3pricecut" width="530" height="312" /></p>
<p>We&#8217;ve heard murmurs of a PS3 price cut in the fall, but nothing concrete. Until now, that is. A source &#8212; or mole &#8212; close to technology site Arstechnica is reporting that Sony aims to weed out supply of 80GB-equipped PS3 units during the coming months, meaning it may not be long before retail shelves only have 160GB units in supply.</p>
<p>As Ars&#8217; oft-reliable source surmises, this scenario puts Sony in an opportune position to cut the PS3 price and as previously rumored, debut a revised slim version of the current hardware.</p>
<p>However, Sony may not be the only party looking to give consumers more bang for their buck. If these predictions are to be believed, Microsoft is halting production on its standard Pro Xbox 360 model and supply is expected to dwindle by late or early August. In response, Microsoft is poised to slash the price of the Elite down to $299 in September, meaning it will effectively take the place of the Pro tier.</p>
<p>Another bundle, one that will stand in and replace the Elite configuration, is said to hit retailers in October. No specifics were provided on that, however. At any rate, if you&#8217;re in the market for a high-def console, it might be a wise decision to put a hold on that purchase until fall.<br />
<a rel="nofollow" href="http://arstechnica.com/gaming/news/2009/06/mole-exclusive-ps3-360-price-drops-coming-this-fall.ars" target="_blank"><br />
Mole exclusive: PS3, 360 price drops coming this fall</a> [Arstechnica]</p>
<p><a href="http://exophase.com/ps3/rumor-ps3-360-price-cut-coming-this-fall-11918.htm">Rumor: PS3, 360 Price Cut Coming This Fall</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/HqsBfnUMt_o" height="1" width="1"/>]]></content:encoded>
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		<title>Pokemon Heart Gold, Soul Silver Hits Japan September 12</title>
		<link>http://exophase.com/ds/pokemon-heart-gold-soul-silver-hits-japan-september-12-11915.htm</link>
		<comments>http://exophase.com/ds/pokemon-heart-gold-soul-silver-hits-japan-september-12-11915.htm#comments</comments>
		<pubDate>Fri, 26 Jun 2009 19:17:11 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[game boy color]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pokemon heart gold]]></category>
		<category><![CDATA[soul silver]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11915</guid>
		<description><![CDATA[
Nintendo announced today that Pokemon Heart Gold and Soul Silver will hit Japan on September 12.
Sporting redone visuals and WiFi connectivity, both titles are remakes of Pokemon Gold and Silver, which debuted on the Game Boy Color back in 1999. As any launch of a Pokemon title is classified as a big deal in Japan, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11914" title="pokemongold" src="http://exophase.com/wp-content/uploads/2009/06/pokemongold.jpg" alt="pokemongold" width="530" height="302" /><br />
Nintendo announced today that Pokemon Heart Gold and Soul Silver will hit Japan on September 12.</p>
<p>Sporting redone visuals and WiFi connectivity, both titles are remakes of Pokemon Gold and Silver, which debuted on the Game Boy Color back in 1999. As any launch of a Pokemon title is classified as a big deal in Japan, it&#8217;s safe to say we&#8217;ll see these two sell by the bucketload. And that&#8217;s putting it lightly.</p>
<p>A North American release date has yet to be announced. Assuming Nintendo sticks to its usual timeline, it&#8217;d be reasonable to expect both titles to arrive stateside early next year.</p>
<p><a href="http://exophase.com/ds/pokemon-heart-gold-soul-silver-hits-japan-september-12-11915.htm">Pokemon Heart Gold, Soul Silver Hits Japan September 12</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/kyGVMitMHeE" height="1" width="1"/>]]></content:encoded>
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		<title>PlayStation Store Update Thursday: Droplitz</title>
		<link>http://exophase.com/psp/playstation-store-update-thursday-droplitz-11912.htm</link>
		<comments>http://exophase.com/psp/playstation-store-update-thursday-droplitz-11912.htm#comments</comments>
		<pubDate>Fri, 26 Jun 2009 05:45:41 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PSP]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11912</guid>
		<description><![CDATA[
This week&#8217;s PlayStation Store update is headlined by pipe-switching puzzler Droplitz. Joining that is a smorgasbord of PSP content, including UMD legacy titles Brothers in Arms D-Day, Chessmaster: The Art of Learning, Driver 76, and Teenage Mutant Ninja Turtles. It&#8217;s safe to say Sony is starting early on ramping up this particular area of offerings [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://exophase.com/images/misc/playstation-2.jpg" border="0" alt="" /><br />
This week&#8217;s PlayStation Store update is headlined by pipe-switching puzzler Droplitz. Joining that is a smorgasbord of PSP content, including UMD legacy titles Brothers in Arms D-Day, Chessmaster: The Art of Learning, Driver 76, and Teenage Mutant Ninja Turtles. It&#8217;s safe to say Sony is starting early on ramping up this particular area of offerings before the October 1 debut of PSPgo, after which all PSP titles are to be released digitally, day and date with their retail counterpart.</p>
<p>Also making waves on the store this week is a playable demo of The BIGS 2 for PS3 and PSOne classic Mobile Light Force. Rounding out the selection is add-on content for High Velocity Bowling, LittleBigPlanet, and Disgaea 3.</p>
<p>See the full listing after the break.</p>
<blockquote><p><strong>Downloadable Games</strong></p>
<p>Droplitz ($9.99)<br />
Immerse yourself in this addictive puzzler that’s all about strategically twisting and connecting mismatched dials to save precious droplitz. Just making a single junction is child’s play; can you master the art of the combo or will you let your pipes runneth over? With four unique play modes, a variety of board sizes, and infinite replayability, Droplitz promises to drain all your time away.<br />
ESRB Rated E<br />
File size: 144 MB<br />
<strong><br />
PSone Classics PS3 / PSP</strong></p>
<p>Mobile Light Force ($5.99)<br />
This classic vertical scrolling shoot ‘em upbrings all the best of arcade action games into your home.<br />
ESRB Rated E<br />
File size: 69 MB</p>
<p><strong>Game Demos (free)</strong></p>
<p>The BIGS 2 Demo<br />
The BIG LEAGUES just got BIGGER! The BIGS 2 allows fans to experience heroic gameplay, legendary game modes and incredible player models. Experience a 3 inning game between the American and National League All Stars, as well as Home Run Derby Pinball in the all new Las Vegas level. The BIGS gets BIGGER 7.7.09!<br />
File size: 562 MB</p>
<p><strong>Add-on Game Content</strong></p>
<p>High Velocity Bowling 60’s Surf Ball Pack ($0.99)<br />
File size: 5.08 MB</p>
<p>High Velocity Bowling Tiki Polynesian Ball Pack ($0.99)<br />
File size: 5.52 MB</p>
<p>LittleBigPlanet Summer Solstice Costume (free)<br />
File size: 1.04 MB</p>
<p>LittleBigPlanet Artists Sitcker Pack &#8211; Jon Burgerman ($1.99)<br />
File size: 1.04 MB</p>
<p>MotorStorm Pacific Rift Wombat Signature Livery Pack (free)<br />
File size: 100 KB</p>
<p>Cross Edge Mystery Synth Pack (free)<br />
File size: 111 KB</p>
<p>Cross Edge Mighty Rare Pack (free)<br />
File size: 111 KB</p>
<p>Cross Edge Additional Dungeon 1 (free)<br />
File size: 111 KB</p>
<p>Disgaea 3: Absence Of Justice Class World Command Attack Mode ($3.99)<br />
File size: 1.23 MB</p>
<p>Cuboid Bundle Pack ($4.99)<br />
File size: 100 KB</p>
<p>Cuboid Level Editor ($3.99)<br />
File size: 100 KB</p>
<p>Cuboid Booster Pack ($2.99)<br />
File size: 100 KB</p>
<p>Guitar Hero World Tour<br />
For all song credits please visit www.guitarhero.com.</p>
<p>* “Chalk Dust Torture (Live)” by Phish ($1.99)<br />
* “Down With Disease (Live)” by Phish ($1.99)<br />
* “Sample In A Jar (Live)” by Phish ($1.99)<br />
* Phish Live Track Pack ($5.49)</p>
<p>File sizes: 52 MB &#8211; 63 MB (singles), 169 MB (track pack)</p>
<p>Rock Band<br />
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.</p>
<p>* “Little of Your Time” — Maroon 5 ($1.99)<br />
* “Makes Me Wonder” — Maroon 5 ($1.99)<br />
* “Wake Up Call” — Maroon 5 ($1.99)<br />
* “Maroon 5 Pack 1 ($5.49)<br />
* “21st Century (Digital Boy)” — Bad Religion ($1.99)<br />
* “The Downfall of Us All” — A Day to Remember ($1.99)<br />
* “The Flood” — Escape the Fate ($1.99)<br />
* “I Didn’t Say I Was Powerful, I Said I Was a Wizard” — Chiodos ($1.99)<br />
* “Reinventing Your Exit” — Underoath ($1.99)<br />
* Warped Tour 2009 Pack 1 ($8.49)<br />
* “Alive” — Pearl Jam ($1.99)<br />
* “Brother” — Pearl Jam ($1.99)<br />
* “State of Love and Trust” — Pearl Jam ($1.99)<br />
* Pearl Jam “Ten” Bonus Pack ($5.49)</p>
<p>File sizes: 21 MB &#8211; 42 MB (singles), 94 MB &#8211; 140 MB (track pack)</p>
<p><strong>Game Videos (free)</strong></p>
<p>inFAMOUS Commercial<br />
File size: 23 MB (HD)</p>
<p>Mini Ninjas Gameplay Trailer<br />
File size: 56 MB (HD)</p>
<p>Mini Ninjas Hiro Trailer<br />
File size: 55 MB (HD)</p>
<p>Monster Hunter Freedom Unite Handover Video<br />
File size: 55 MB (HD)</p>
<p>Monster Hunter Freedom Unite Hunt Video<br />
File size: 101 MB (HD)</p>
<p>The Saboteur E3 Trailer<br />
File size: 85 MB (HD)</p>
<p>Darksiders Story Trailer<br />
File size: 51 MB (HD)</p>
<p>The BIGS 2 Legendary Catches &amp; Big Slams<br />
File size: 50 MB (HD)</p>
<p>The BIGS 2 Teaser Trailer<br />
File size: 78 MB (HD)</p>
<p><strong>PS3 Themes</strong></p>
<p>Battlefield 1943 Theme (free)<br />
File size: 3.77 MB</p>
<p>Elven X III Theme ($1.49)<br />
File size: 5.95 MB</p>
<p><strong>PlayStation Store for PSP</p>
<p>Downloadable Games</strong></p>
<p>Brothers in Arms D-Day ($14.99) (also available from PS3 storefront)<br />
On the night before D-Day, the 101st Airborne parachuted behind enemy lines in Normandy. The hopes of the free world rested upon their shoulders.<br />
ESRB Rated M<br />
File size: 1.05 GB</p>
<p>Chessmaster: The Art of Learning ($19.99) (also available from PS3 storefront)<br />
The world’s best program for beginners and advanced players. Play the best selling chess program for the first time on PSP.<br />
ESRB Rated E<br />
File size: 84 MB</p>
<p>Driver 76 ($19.99) (also available from PS3 storefront)<br />
Take to the streets of 1976 New York, in this action packed, Hollywood style driving game, where you can become the ultimate godfather of the street racing!<br />
ESRB Rated M<br />
File size: 637 MB</p>
<p>Teenage Mutant Ninja Turtles ($19.99) (also available from PS3 storefront)<br />
Based on the CGI TMNT movie, Ubisoft’s TMNT video game takes place in New York City, a city plagued with fast-moving shadows and attacks from strange creatures. Could the wealthy and mysterious Max Winters be involved? New York City needs the Turtles now more than ever but they face their most trying time both as heroes and as brothers.<br />
ESRB Rated E10+<br />
File size: 864 MB</p>
<p><strong>Add-on Game Content</strong></p>
<p>Dynasty Warriors Strikeforce Pack 2 (free) (also available from PS3 storefront)<br />
File size: 1.13 MB</p>
<p>Rock Band Unplugged (also available from PS3 storefront)<br />
Build your Rock Band Unplugged library by purchasing these song game tracks. For song credits, visit www.RockBand.com.</p>
<p>* “Afterlife” — Avenged Sevenfold ($1.99)<br />
* “Dr. Feelgood”— Motley Crue ($1.99)</p>
<p>File sizes: 20 MB &#8211; 22 MB</p>
<p><strong>PSP Themes</strong></p>
<p>Elven X PSP Theme 5 ($0.99) (also available from PS3 storefront)<br />
File size: 545 KB</p>
<p>Elven X PSP Theme 6 ($0.99) (also available from PS3 storefront)<br />
File size: 661 KB</p></blockquote>
<p><a href="http://exophase.com/psp/playstation-store-update-thursday-droplitz-11912.htm">PlayStation Store Update Thursday: Droplitz</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/7EmOBpVsBQ8" height="1" width="1"/>]]></content:encoded>
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		<title>Sony: Expanded PlayStation Network Services May Come By Next Spring</title>
		<link>http://exophase.com/psp/sony-expanded-playstation-network-services-may-come-by-next-spring-11909.htm</link>
		<comments>http://exophase.com/psp/sony-expanded-playstation-network-services-may-come-by-next-spring-11909.htm#comments</comments>
		<pubDate>Fri, 26 Jun 2009 02:40:11 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[Kaz Hirai]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11909</guid>
		<description><![CDATA[
Sony has already begun to ramp up its content library on the PlayStation Network as of late, offering more PSOne classics as well as digitally converted UMDs on the PSP side of things. But what&#8217;s next? A yet-unnamed service that will interact with the backbone of PSN and extend to other areas of interest, such [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11908" title="kazhirai" src="http://exophase.com/wp-content/uploads/2009/06/kazhirai.jpg" alt="kazhirai" width="530" height="276" /><br />
Sony has already begun to ramp up its content library on the PlayStation Network as of late, offering more PSOne classics as well as digitally converted UMDs on the PSP side of things. But what&#8217;s next? A yet-unnamed service that will interact with the backbone of PSN and extend to other areas of interest, such as TVs.</p>
<p>Although it will interface with PSN, SCE president Kaz Hirai calls the service &#8220;broader and more open&#8221; in an interview with CNN Money. It is said to simplify the task of transferring content, such as images and video, over to devices of different types. Additionally, Sony is mulling over the idea of awarding loyal consumers with discounts and premium content. Makes you think, could trophies attained in PS3 titles be used as a gauge of loyalty?</p>
<p>Speculation aside, we&#8217;re left wondering how it will all work out, but Sony is keeping quiet on details. Hirai is aiming for an initial rollout of this PSN expansion by next Spring.</p>
<p><a rel="nofollow" href="http://money.cnn.com/2009/06/24/technology/sony_digital_transformation.fortune/index.htm?postversion=2009062510" target="_blank">Sony: Lost in transformation</a> [CNN]</p>
<p><a href="http://exophase.com/psp/sony-expanded-playstation-network-services-may-come-by-next-spring-11909.htm">Sony: Expanded PlayStation Network Services May Come By Next Spring</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/nTuSXFniTlM" height="1" width="1"/>]]></content:encoded>
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		<title>Michael Jackson Passes Away At Age 50</title>
		<link>http://exophase.com/industry/michael-jackson-passes-away-at-age-50-11902.htm</link>
		<comments>http://exophase.com/industry/michael-jackson-passes-away-at-age-50-11902.htm#comments</comments>
		<pubDate>Fri, 26 Jun 2009 00:00:39 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[coma]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[michael jackson]]></category>
		<category><![CDATA[moonwalker]]></category>
		<category><![CDATA[neverland ranch]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[the jackson 5]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11902</guid>
		<description><![CDATA[
Michael Jackson, world-renowned pop singer and former lead vocalist of The Jackson 5 was pronounced dead by paramedics and officials earlier today, after having been rushed to Ronald Reagan UCLA Medical Center in a deep coma state.
Although he will be forever known as one of the greatest influential acts on pop music in the same [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11901" title="michaeljackson" src="http://exophase.com/wp-content/uploads/2009/06/michaeljackson.jpg" alt="michaeljackson" width="530" height="270" /><br />
Michael Jackson, world-renowned pop singer and former lead vocalist of The Jackson 5 was pronounced dead by paramedics and officials earlier today, after having been rushed to Ronald Reagan UCLA Medical Center in a deep coma state.</p>
<p>Although he will be forever known as one of the greatest influential acts on pop music in the same way Elvis changed Rock n&#8217; Roll, Jackson earned a fair share of limelight in the video game industry, carrying the lead role in Arcade and Sega Genesis platformer Moonwalker.</p>
<p>Despite a rabid amount of disturbing chapters in his personal life, much of which surrounded antics and accusations at his privately owned Neverland Ranch estate, no one can deny the impact he made on music. For that, he will be missed.</p>
<p><a href="http://exophase.com/industry/michael-jackson-passes-away-at-age-50-11902.htm">Michael Jackson Passes Away At Age 50</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/SbLC_47LlcU" height="1" width="1"/>]]></content:encoded>
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		<title>Left 4 Dead Gets Official Custom Campaign Support</title>
		<link>http://exophase.com/industry/left-4-dead-gets-official-custom-campaign-support-11899.htm</link>
		<comments>http://exophase.com/industry/left-4-dead-gets-official-custom-campaign-support-11899.htm#comments</comments>
		<pubDate>Thu, 25 Jun 2009 21:41:22 +0000</pubDate>
		<dc:creator>x3sphere</dc:creator>
				<category><![CDATA[industry]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[modding]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[vpk]]></category>

		<guid isPermaLink="false">http://exophase.com/?p=11899</guid>
		<description><![CDATA[
Valve released an update to Left 4 Dead via Steam today, ushering in long-awaited support for custom campaigns. Map authoring tools have been updated as well, sporting sample files for several official maps in addition to bug fixes and tweaks.
Custom campaigns are packaged in a single .VPK file, which can be installed simply by double-clicking [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11898" title="l4dmoodingtools" src="http://exophase.com/wp-content/uploads/2009/06/l4dmoodingtools.jpg" alt="l4dmoodingtools" width="530" height="268" /><br />
Valve released an update to Left 4 Dead via Steam today, ushering in long-awaited support for custom campaigns. Map authoring tools have been updated as well, sporting sample files for several official maps in addition to bug fixes and tweaks.</p>
<p>Custom campaigns are packaged in a single .VPK file, which can be installed simply by double-clicking on it from a built-in Add-ons menu under Extras. Easy enough.</p>
<p>Likewise, options for choosing a campaign from within matchmaking have been expanded. Included is an Add-on campaign option, allowing players to open up a lobby with their starting map of choice or perform a search for ongoing sessions associated with any fan-made campaigns that are installed.</p>
<p>Hopefully it won&#8217;t be too long before those Resident Evil inspired campaigns emerge from concept to fruition. Running from a Tank on the zombie infested streets of Raccoon City is a tantalizing thought.</p>
<p><a href="http://exophase.com/industry/left-4-dead-gets-official-custom-campaign-support-11899.htm">Left 4 Dead Gets Official Custom Campaign Support</a> - [eXophase.com]</p><img src="http://feeds.feedburner.com/~r/exophase/full/~4/g5-0mF5EZ0E" height="1" width="1"/>]]></content:encoded>
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